#Decks+ (Jokerforge, VERY WIP)
1 messages · Page 1 of 1 (latest)
man yours are so good ;-;
my decks are kinda closer to cryptid's decks while not being too op
i hate how the rng in jokerforge is deterministic ;-;
no its deterministic across all seeds
Oh
its a really odd bug that i dont know the exact cause of
might have to do with balatro itself actually, im thinking something along the lines of how balatro handles seeds and rng
this is just a theory, but here's what i think is happening: each seed in balatro is decoded and stored as a numerical value. then each check of rng adds that value is added to a specific fixed number repeatedly to determine the outcome. but if an rng check happens that fails to increment the number, then the rng for that event will be fixed across seeds
I think maybe that Jokerforge uses the same seed for all pseudorandom()
maybe
because im trying to make a deck that deletes 26 of your cards on start at random, and it just keeps deleting the same cards
Strange