Yorick's design is not engaging, once you used yorick you've used him in every way you can, because Yorick has to take the mantle of a 'Legendary' Joker it holds a game winning effect, the issue is the effect itself. +1×/23 cards discarded fits into every play style except in runs except those where you just can't discard, which is insanely rare as there is only 2 ways to have 0 discards and one of them is only in effect for 1 blind. These are the goals in mind:
A.) Reserves Yorick's strength by leaving it's effect game winning.
B.) Forces the player to change how they play to get the reward similarly to all other ×mult jokers
C.) Is some-how related to Yorick irl
My solution, Rework Yorick so he gains ×1 for each full house played in a row, this would still require discards but in a way that is engaging, adding risk/reward to yorick and opening up to a lot of yorick-enabled plays while also giving attention to usually insanely unoptimal plays. For example, if you have a big reworked yorick, it gives a lot of merit to skipping blinds as playing less blinds would reduce the chances you dont land a full house, giving yorick a different play style then not just the other legendary jokers, but to every other ×mult joker. Full houses fit yorick's theme as it's a pair (2) and 3oak (3) smashed together, (23) retraining the lore thats given to him in game.
