#YOMI HUSTLE

1 messages · Page 1 of 1 (latest)

austere mortar
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I love YOMI Hustle, so im making all the characters jokers

I may also make every move a joker but ehh

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Ninja - Rare
Skipping a blind gives a random consumable (must have room)

Cowboy - Rare
Give 3x mult for 6 hands, then 1.5x 6 times after

Wizard - Rare
+1 mult per discard used this run

Robot - Rare
Using a consumable adds a random card that you have destroyed into your deck with a random seal, does nothing if all destroyed cards are returned

Mutant - Rare
If you play a hand after a discard, it gets 3x mult

fair island
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ninja is ass

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what happens after 12 hands of cowboy?

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also quite op

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Wizard shouldn't retroactively scale

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Robot is unnecessary and needs a lot of setup

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Mutant is op

brazen grove
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ninja isnt too good

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but throwback synergy

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which isnt common

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ditto on the cowboy question

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wizard scales really slowly imo, especially on gold stake, on gold stake, fortune teller most likley scales faster

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i like robot but if defenitly complicated

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might be a bit too modded

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mutant is broken asf

leaden vapor
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so for ninja, when it means consumable, does that mean it can either be a planet or a tarot card?

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cause that'd be such a huge pool to take from

untold rampart
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I EFFIN LOVE YOMI

primal gale
austere mortar
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Im gonna do ninja moves

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Only special and ults tho

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Keep it interesting

fair island
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do the thousand cuts one

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i like that one

austere mortar
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I shall

primal gale
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(I don't have a troll emoji)

austere mortar
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Shuriken - Common
+2 mult per spade played, make, if card was already triggered by another joker, give +10 mult instead

Grappling Hook - Uncommon
1/3 chance to get a random tag after beating a blind

Uppercut - Common
+16 mult if this is in between 2 passive jokers (gold, oa6, etc)

Jumpkick - Common
+20 mult if you beat last blind without discarding

Sticky Bomb - Uncommon
+250 chips on 2nd hand played

Summon - Rare
+1 mult and +15 chips per level of hand played

Substitution - Rare
When sold, gain +1 hand for the rest of the ante

Whip Wave - Uncommon
+16 chips per 2 to 8 played

Back Sway - Common
Beating a blind on last hand adds +5 mult to this joker

Skull Shaker - Rare
+50 mult, 1/2 chance to do nothing

Store Momentum - Rare
Skipping a blind gives 2x amount of tags, you must complete blind to obtain them

Quick Slash - Rare
+12 mult per 3 card hand plated this run

Caltrops - Rare
Boss blinds have their effect debuffed on first

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1000 cuts move later today

leaden vapor
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anyways it should just be like, uncommon or something lol

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that or make it 2 mult per discard to justify being rare