#new gamemode

1 messages · Page 1 of 1 (latest)

finite sparrow
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im not a game designer but i do feel like it could work with having an extra mode

one being
before a runyou draft a small pool of jokers, vouchers etc
you can only see or buy from that pool during said run.
focusing on optimizing a constrained build
progression could unlock stuff like
larger draft pools
more reroll tokens etc
starter synergies are a main focus making it a more plan based mode that stress tests builds kind of like a guantlet

by itself or paired with a modified boss blind only system could be fun

maybe something like a locked function flush based, discard based, face cards, etc
jokers reinforce the progression unlocks and harder weirder starting constraints
maybe you cant replace the base until you win a certain amount maybe.

Shops offer upgrades only within the parameters of your base.

or maybe even something that tests your understanding of the game mechanics or cards with predetermined blinds that are more like puzzles
and completing puzzles unlocks harder scenarios or rarer starting jokers

the scope of any of these isn't really needed to be huge or groundbreaking mechanically just something auxiliary to the main bread and butter of the game, and virtually anything could be taken out or replaced to make it work better but they're just basic ideas.

I mean maybe even a freeplay mode or a small story mode would be engaging.

i wouldnt say that the challenge decks really change why you play rather just how

i'm looking for both.

someone made a multiplayer mod that pins your blind feats against each other to win (which I'm not asking for but it's a good example of how to use the same gameplay loop to achieve a different goal.)

steel surge
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So, just challenges?

finite sparrow
finite sparrow
# steel surge So, just challenges?

i did add that maybe challenges from the main gameplay loop would unlock stuff in the other mode for example especially in making a prebuilt build to start with so that it doesn't just spoil the hidden nature of unlocks in general.

finite sparrow
# steel surge So, just challenges?

challenges in balatro are basic modifiers
same win condition
once you beat them they’re kinda done
what im talking about is a separate side mode
different goal different progression
still using balatro core gameplay
not a whole new game just another way to use the systems
maybe using unlocks as items kinda like how u can pick stuff in the beginning of csgo matches
more about build mastery and replayability for a little extra fun or something

thats just an example

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it doesn't have to be that exact format

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but a side mode is all I'm asking for at the end of the day.

void sun
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"all" an entire new gamemode isn't a small ask

sacred rover
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another day, another suggestion that doesn't say what it's suggesting

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"add a new gamemode!" what's the gamemode? god knows!

languid creek
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The discovery portion of the game is not long enough to justify this, any gameplay additions should be to the full game

worthy light
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Make your own fun

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Use deck creator or debug+

runic shell
plucky geyser
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a boss rush could actually be somewhat fun, but thatd only work as a challenge really

runic shell
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a boss rush is just the rule change you could put on a challange

plucky geyser
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ye!

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like.

all blinds are boss blinds
chicot is unable to be drawn

tardy socket
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i think this person is thinking something like greed mode from isaac, which is kinda a boss rush mode?

runic shell
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greed mode sucks ass tho

tardy socket
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AGREED

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pun not intended ?

finite sparrow
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😔 guess my idea explanation wasn't well thought out

finite sparrow
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new gamemode

finite sparrow
finite sparrow
finite sparrow
finite sparrow
finite sparrow
finite sparrow
runic shell
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jokerless and golden needle shows that extreme restrictions arent off the table

finite sparrow
runic shell
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and you see a lot each run so really we have a very small pool of items

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compared to other roguelikes

finite sparrow
# runic shell compared to other roguelikes

thats fair. it doesn't have the largest pool of stuff i agree but i still believe the possibilities are big enough due to synergies and the possibility of items specific to the gamemode itself.

runic shell
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also id argue challange runs are that extra mode

void sun
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^

runic shell
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since no roguelike is gonna have a side mode as detailed and focused on as the main runs

finite sparrow
finite sparrow
runic shell
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what do you consider the gameplay

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just the blinds and scoring or the shop too

finite sparrow
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hahaha

runic shell
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im confused what you want

finite sparrow
finite sparrow
finite sparrow
finite sparrow
# void sun ^

i see where you guys are coming from but i wouldnt say that the challenge decks really change why you play rather just how

when I'm looking for both.

i mean someone made a multiplayer mod that pins your blind feats against each other to win (which I'm not asking for but it's a good example of how to use the same gameplay loop to achieve a different goal.)