#Broken Deck

1 messages · Page 1 of 1 (latest)

sharp jolt
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26 random cards are removed from the Deck
-1 hand

vernal vine
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What is with the +1 handsize? It is already giving slightly more deckfixing than abandoned, the only downside being the lesser straight potential. If it is going to use abandoned's gimmick, it should perhaps do a bit more to be different. The +1 handsize is unnecessary and makes it overly powerful.

sharp jolt
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also there is a point where it stops being deckfixing and just pain

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actually, ima make it -26 and -1 hand

viral lynx
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having 2 hands seems really weak ngl

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almost no econ and honestly rng can screw you over

teal spear
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that's 3

undone kite
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black deck but the upside actually helps

twin abyss
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Curious if there's a deck formation that can't beat ante 1 due to bad cards... either way im on board its just a thought.

crisp knoll
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I think it's mathematically impossible for the game to block you out of both Straight and Full House

upbeat yew
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eliminate every other rank to protect from straights

sharp jolt
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also, with 2 hands and 3 discards, you're guaranteed to roll through each card at least once

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and having extra hands and discards actually hurt because you'll have no use for them other than money

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same with handsize, you'll just run out of cards faster

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also, in this deck cryptid is absolutely taken every single time, maybe even over soul

crisp knoll
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My point is that it's always possible to play at least one of the two

sharp jolt
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eliminate every first of 5 ranks to optimize

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the first 12 eliminations can be done to 3s, 8s, and Ks, then you have 14 eliminations left to prevent full houses

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which i dont think you cant prevent full houses with 14, but still

sharp jolt
quasi tundra
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im the suggestion harvester

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i have come to harvest this suggestion and make it into a mod

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sure works

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also it made like a really cool pattern

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a box with some kinda fucked up W in it

sharp jolt
quasi tundra
sharp jolt