#MEGABONK
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DECKS
Fox - 10% more chance to have editions on jokers
Sir Oofie - You can only skip 1 blind per ante, +1 consumable slot
Calcium - Start with an eternal negative throwback, -1 consumable slot
Unlocked by skipping 30 blinds
Megachad - You have +3 hand size, - 1 per discard
Unlocked by having 12 cards in hand at once
Ogre - Big blinds are 1x size
Unlocked by beating 30 big blinds
Cl4nk - All editions and enhancements are steel, gold, and bonus
Unlocked by having 50% of your deck with enhancements
Athena - Start with a polychrome luchador
Unlocked by Beating a boss blind on the last hand
Robinette - Make +$4 for every pack skipped after selecting one card
Unlocked by skipping 30 packs
Monke - +2 hand size, start with -$5
Unlocked by having -$
Tony Mczoom - Skipping a blind gives 2 random cards foil
Unlocked by getting 50 tags
Bush - Start on ante 3 with 2 random uncommon jokers and $14
Unlocked by completing 5 challenges
Birdo - -1 hand, +2 discards
Unlocked by beating 30 blinds without discarding
Noelle - Start on ante 0
Unlocked by losing on ante 1 small blind
Amog - -3 handsize, +1 handsize per discard and hand used
Unlocked by playing only debuffed cards and beating a blind
Spaceman - Fill all consumable slots with planets when you beat a boss blind instead of interest
Unlocked by getting $100 in interest
Bandit - +$1 per $ made from leftover hands
Unlocked by having $100 and spending it in 1 shop
Ninja - Open a spectral pack whenever you buy a voucher
Unlocked by opening 30 tome packs
Vlad - Open a mega tarot pack when you beat a boss blind
Unlocked by not using a consumable for an entire run and winning
Sir Chadwell - Antes scale faster, start with 3 level 1 vouchers
Unlocked by beating white stake 30 times with one deck
Dice Head - Start with 2 eternal oa6, +1 joker slot
Unlocked by random chance (1/1000 chance when you start a run, never first 100 runs)
Expect Tarot, and spectral cards later
Like much later, the wiki sucks, if someone can provide a good megabonk wiki, that would be radical
@cosmic rivet what do you think
you can disable it dude
Weapons (All of the jokers that are unlocked by default)
Flame Walker - Uncommon
Skipping a blind gives this joker 3x mult for the next blind
Sword - Common
+40 chips if played hand contains a pair or straight
Lightning Staff - Uncommon
+120 chips for even numbered hands
Fire Staff - Uncommon
+30 mult for odd numbered hands
Chunkers - Common
+2 hand size, -2 handsize after hand or discard is played, then does nothing after first
Bone - Common
+6 chips for every joker and consumable you own
Bow - Uncommon
+12 chips for every card remaining in hand after scoring
Revolver - Uncommon
+5 mult per joker and consumable slot that is empty
Aegis - Common
+36 chips when you have used more than half your hands rounded up
Bananarang - Uncommon
+20 mult for every hand except last
Aura - Common
+12 chips per every card played (scary face type shii)
Axe - Common
+8 mult for 2 hands, then nothing for 1, then +8 mult again
Space Noodle - Rare
Make a negative copy of this joker once, give 1x mult for every joker inbetween the 2 (triggers the on the first noodle)
Sniper Rifle - Rare
+55 mult every after you discard
Sl###y Rocket - Rare
.5x mult for every jack played (scary face type shii)
Shotgun - Uncommon
+8 mult for every slot it is closer to the right,
Mines - Uncommon
1/4 chance to give +24 mult (can activate up to 20 times)
Wireless Dagger - Rare
Gives +2 chips per card played (scales)
Frost Walker - Uncommon
Skipping a blind gives +200 chips for the next blind
Tornado - Common
+3 chips per consumable used
Dexececutor - Rare
1/12 chance to instantly beat blind on last hand with at least 1 discard remaining
Blood Magic - Common
Destroy all cards played on first hand of boss blinds
Black Hole - Legendary
Level up all hands by x levels after completing an ante (x is number of hands left after beating a boss blind 1/2)
Poison Flash - Uncommon
Open a tarot pack whenever you enter the shop
Katana - Common
+30 chips per straight flush played
Dragon’s Breath - Rare
Destroying a card gives .1x mult
Dice - Common
1/6 chance to give 2.5x mult
Hero Sword - Uncommon
+75 chips
Corrupted Sword - Rare
+300 chips on lasts hand, +40 otherwise
Agility Tome - Give 1 selected card red seal if it has no edition or enhancement
Size Tome - +2 rank to one selected card
Silver Tome - Get $ equal to sell value of all consumables you own
Shield Tome - Give 1 card foil if it is a number card
Regen Tome - Turn 1 card into a heart and give it multi
Projectile Tome - Make 3 random diamond cards with enhancements and add them to your deck
Precision Tome - 1/10 chance to give $12
Knockback Tome - Turn 2 random cards into clubs and give the high ranked one a blue seal
Hp Tome - Add 6 heart cards to your deck
Evasion Tome - Give 1 card a purple seal and debuff it for 1 ante
Gold Tome - +$1 for every card with an enhancement in hand
Damage Tome - Give a entirely random card polychrome
Cooldown Tome - Give 1 selected card a random enhancement or edition
Thorns Tome - Give a selected card glass and bonus
Quantity Tome - Make 1 random joker
Bloody Tome - Destroy 1 selected card, give 2 others mult
Attraction Tome - Gain +$6
Armor Tome - Give 3 random cards steel, they cannot be drawn for the entire ante
Duration Tome - Give 2 random cards gold
Luck Tome - 1/60 chance for $100
Xp Tome - Level up 3 least played hands once
Cursed Tome - Destroy 3 cards with editions, seals, or enhancements
Chaos Tome - Make 2 random tomes
Make them separate consumables
Rework bloody tome
K
im bonking it
:3
TIME FOR EVERY COMMON ITEM
Moldy Cheese - Common
Unlocked by default
1/3 chance every hand for 2x mult
Borgar - Common
Unlocked by default
Played clubs and diamonds give +2 mult
Wrench - Common
Unlocked by default
Spectra Packs appear 7.5% more often
Clover - Common
Unlocked by default
+$1 when a luck based event succeeds
Time Bracelet - Common
Unlocked by default
+$1 for every consumable you have at the end of a blind
Slippery Ring - Common
Unlocked by default
Skipping a pack gives +5 chips
Golden Glove - Common
Unlocked by default
20% more $ gain from beating the blind
Gym Sauce - Common
Unlocked by default
+6 mult
Oats - Common
Unlocked by default
+25 chips
Medkit - Common
Unlocked by default
Gain +1 mult every time you enter a blind
Turbo Socks - Common
Unlocked by Skipping 2 times in one ante
Beating a blind in one hand gives a double tag
Tactical Glasses - Common
Unlocked by Beating a boss blind in 1 hand without discarding
3x mult if hand scores less than 10% of required score (activates last)
Battery - Common
Unlocked by skipping 3 packs
Skipping a pack gives a random card of that type that was not present
Forbidden Juice - Common
Unlocked by beating 100 blinds
1/10 chance for each card to give 1.5x mult
Cursed Doll - Common
Unlocked by losing 6 runs back to back
2x mult, -.1x mult every time you play a hand and don’t win, destroyed when it reaches 0x
Boss Buster - Common
Unlocked by beating a finisher blind in 1 hand without discarding more than once
2x mult during boss blinds
Key - Common
Unlocked by buying 25 packs in one run
1/15 chance for an item in the store to be free
Ice Crystal - Common
Unlocked by playing 30 debuffed cards
Debuff 1 played card, +150 chips
Skuleg - Common
Unlocked by Getting to ante 10
Blinds scale 7% more permanently, +20 mult
Ghost - Common
Unlocked by Beating ante 12
Whenever you buy anything in shop, or reroll, +1 chip
Cactus - Common
Unlocked by scoring 2x the blind size
Debuffed cards get a random enhancement when played
I also updated decks