#Deck Challenge Runs

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tiny jackal
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Self imposed challenges fit to the gimmick of each deck, hopefully fun.
Failing to meet the requirements of these challenges is akin to losing the run

Red Deck - Only discard up to 4 cards at once.

Blue Deck - After ante 1, first hand of round cannot be your most played hand.

Yellow Deck - Each shop, buy the highest priced item, excluding vouchers. (if out of joker or consumable slots, you must make space to acquire the item even if you sell it right after.)

Green Deck - You cannot alter the starting amount of hands and discards from the one at the start of the run.

Black Deck - The max amount of hands played in a round is equal to, at most, the amount of open joker slots + 1

Magic Deck - You must always hold at least one tarot card in your consumable slots that does not match your last used tarot.

Nebula Deck - Each ante, use at least 4 distinct planet cards.

Ghost Deck - All spectral packs must be bought and cannot be skipped.

Abandoned Deck - After first hand of round, can only play ranks higher than the highest ranking card scored in the first hand.

Checkered Deck - flushes (excluding other hands containing flushes) can only be played with clubs and diamonds.

Zodiac Deck - Rerolls can only be bought after purchasing everything in the upper shop slots.

Painted Deck - Pair and High Card can only be played 5 times per ante collectively

Anaglyph Deck - Each ante, skip at least one blind.

Plasma Deck - Highest score of round must be bigger or equal to the highest score of the previous round.

Erratic Deck - Cannot check the composition of your deck until you beat ante 3

If anyone feels like trying to win at these it would be pretty interesting, came up with these conditions out of boredom.

tiny jackal
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Changed Erratic Deck, used to be: Cannot score cards of the rank or ranks that you own the most of.

fierce spruce
# tiny jackal Self imposed challenges fit to the gimmick of each deck, hopefully fun. Failing ...

Some of these are cool but I have issue with

Magic Deck — kinda negates any potential upside, you can’t even make use of the starting fools

Nebula Deck — actively hampered from fulfilling the condition given your starting voucher which is kinda rough

Painted Deck — absolutely brutal condition, near impossible to play five card hands in early game

Plasma — ehh idk about this one just vibes wise

Erratic Rework — what happens if you have a tie

tiny jackal
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Mhh I agree with most of these critiques, also, the version of erratic you're referring to is the previous one

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Ill tweak them, give me a second

fierce spruce
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New erratic seems pretty workable yeah

tiny jackal
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I really can't come up with anything fun for plasma, so I'm open for suggestions on that one or even the others

median salmon
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checkered deck challenge also negates the deck's entire purpose

fierce spruce
tiny jackal
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Well, I agree it could be less harsh, maybe limit it to only flush specifically, not hands containing it

fierce spruce
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It just changes your early game

tiny jackal
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Yeah, I will edit it to be specifically flushes

median salmon
tiny jackal
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I edited in changes for all the iffy challenges except for plasma

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I think checkered is fine, flushes are already a bad hand in the long term, the challenge here would be to pivot to other hands that benefit from the deck while avoiding flushes, since I don't expect anyone to change the suit of their cards to anything other than hearts and spades I might just make the challenge that you can't play flush, period.