Self imposed challenges fit to the gimmick of each deck, hopefully fun.
Failing to meet the requirements of these challenges is akin to losing the run
Red Deck - Only discard up to 4 cards at once.
Blue Deck - After ante 1, first hand of round cannot be your most played hand.
Yellow Deck - Each shop, buy the highest priced item, excluding vouchers. (if out of joker or consumable slots, you must make space to acquire the item even if you sell it right after.)
Green Deck - You cannot alter the starting amount of hands and discards from the one at the start of the run.
Black Deck - The max amount of hands played in a round is equal to, at most, the amount of open joker slots + 1
Magic Deck - You must always hold at least one tarot card in your consumable slots that does not match your last used tarot.
Nebula Deck - Each ante, use at least 4 distinct planet cards.
Ghost Deck - All spectral packs must be bought and cannot be skipped.
Abandoned Deck - After first hand of round, can only play ranks higher than the highest ranking card scored in the first hand.
Checkered Deck - flushes (excluding other hands containing flushes) can only be played with clubs and diamonds.
Zodiac Deck - Rerolls can only be bought after purchasing everything in the upper shop slots.
Painted Deck - Pair and High Card can only be played 5 times per ante collectively
Anaglyph Deck - Each ante, skip at least one blind.
Plasma Deck - Highest score of round must be bigger or equal to the highest score of the previous round.
Erratic Deck - Cannot check the composition of your deck until you beat ante 3
If anyone feels like trying to win at these it would be pretty interesting, came up with these conditions out of boredom.