This is... Certainly something! I think!
https://github.com/Evgast/Flying_Aces-Balatro
#[API‽] Flying Aces
1 messages · Page 1 of 1 (latest)
peak
Realized that I kinda didn't showcase the base Flaces at all and that small description on github barely explains anything at all soooo
Grrrh I can't upload these videos on clams fuck discord
Oh, so it's like Isaac active items! [sees the D6 ace] yeah, lol-
Yeah, I've started this thing as an adaptation of R1999 Tunings (the subset of 2-button cards is called Tuning too lol) and then decided that I wanted to have 1-button too. Closest association I had for that was TBoI so I went with it
Called 1-button subset "Trinkets" ironically
Blank card can't check if a modded consumable can be used or not!! Need to fix!
Actually no, that's not the case at all. I don't know how did that even got planted into my head lmao. But there is a small problem yeah
fixered
Actually I really need to nerf it
flying my ace
This, for example
Considering blindside crossmod rn...
I'm thinking R1999 and TBoI bosses for Tuning and Trinkets respectively, while also trying to mirror base flaces
re-entering a run makes the ace selection ui show up again
making you able to have multiple aces
which in the end crashes the game
😭
also cross-mod
I probably brainfarted a lot in the code of this mess lol
What does it print....
Flying?? I think I coded this in a dumbass way that doesn't allow multiple of them to function, but that's probably not a hard fix
you also made it so it crashes when there is no ace
Oh my god 😭
after selecting
one
wait nvm
1 of them crashes my game after i removed it yesterday
i forgot which
Why did you remove it... Does it mess with something too???
i wanted to make a joker that switches between aces
oh yeah it makes sense why it crashed
Yeah I've been doing stupid shit with this
D6 crashes when removed while in shop
and if its highlighted
damn that is very specific
-# im so lost it sometimes crashes and sometimes doesnt
well heres the crash when it crashes
Can't wait to look into the code of this and be utterly confused by my decisions
I wonder what about adding a ref table was so incomprehensible for me
Why am I randomly defining function in different ways
Am I deciding based on vibes or what
I just commited the main.lua without the G.flace.card[1] idiocricy, G.flace now appears only on selecting a flace and the select menu shouldn't appear if G.flace already exists
also is there a partner mod compat thing
nvm
i have a similar ui popup upon entering a run for a deck and partner's partner select ui would make it dissapear
what a sentence
I think the partner UI just works
Appears after the flaces
cuz partner ui closes any ui thats open
Am I delusional
i tried like 5 times
flace ui comes up
then it dissapears and gets replaced with partners
before selecting
Okay apparently this one happens with blindside enabled? For some reason?
I'll look into that ig
Probably just need flace ui to appear after partners
you can patch into the buttons of partner ui
so when its skipped or accepted it will make the flace ui pop up
What I am confused right now is why tf having a flace with blindside enabled crashes the game when leaving the run
You can also close the overlays by just pressing esc or smth like that
Sure lmao
Me when my brain just needs to come up with some new bullshit apparently
Fixiiiing
And added that to lovely_crap.toml too
I love Balatro and lovely in it
couldve also hooked the functions 😭
but will test it out
since i need it to make compat with my mod
Probably!
But my brain was dead set on patching so I didn't even consider
I just realized
The printer would have to make the cardarea fatter 😭
It's already kinda awkward looking
wdym
oh no it just prints default aces
So it would have to get wider
:D
also if i made a flace printer i would probably make it destroy the previous one
I also added indicators for when trinkets are ready to use because why tf didn't I do that before??
Including an option for button colors cus I think that's fun
Probably gonna use it in my self-insert cross-mod ace that I'm gonna make because I felt like it
@stable gull realization just hit my ass. To remove buttons you could just set subset = "anybullshit"
I probably should include an example once I update that explains how to use allat bullshittery lmao
well using the tuning subset feels better, also doesn't it also give the badge to the flace?
Finally bothered to do some text stuff into dictionary. Also actual colors for badges
Yeah, in the current version it just directly grabs subset and uses it as a badge
grrrr
I kinda feel like adding more useless customization also so I think I'm gonna give an option to change badge text and color without actually changing the subset
Wait what the fuck do you mean I never removed "Marcus is my daughter" text
That's funny
I should avoid actual spriting any way possible
Okay first of all, I didn't do anything since that post lol
Personal bullshittery yada yada
But it made me think about it and these ones are uninspired as hell so I'm just not doing them
I just added parameters to change Flying Ace badge too. Why? Not sure
Oh and also moved area a bit to the left. Importance! I'm gonna write a silly example.lua file that explains how to make a Flace and then finally update