#[API‽] Flying Aces

1 messages · Page 1 of 1 (latest)

old relic
steel isle
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peak

old relic
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Realized that I kinda didn't showcase the base Flaces at all and that small description on github barely explains anything at all soooo

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Grrrh I can't upload these videos on clams fuck discord

dense rampart
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Oh, so it's like Isaac active items! [sees the D6 ace] yeah, lol-

old relic
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Called 1-button subset "Trinkets" ironically

old relic
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Blank card can't check if a modded consumable can be used or not!! Need to fix!

old relic
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fixered

old relic
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Actually I really need to nerf it

stable gull
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flying my ace

old relic
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Fly, My Aces

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I need to work on the mod again

old relic
stable gull
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it took me 3 months to nerf one thing

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-# changing 10 to 3

old relic
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Considering blindside crossmod rn...

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I'm thinking R1999 and TBoI bosses for Tuning and Trinkets respectively, while also trying to mirror base flaces

stable gull
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re-entering a run makes the ace selection ui show up again

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making you able to have multiple aces

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which in the end crashes the game

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😭

old relic
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Oh my god

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Green dumbass

stable gull
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also cross-mod

old relic
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I probably brainfarted a lot in the code of this mess lol

old relic
stable gull
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im thinking how to make it more interesting

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rn it prints

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aces

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obviously

old relic
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Flying?? I think I coded this in a dumbass way that doesn't allow multiple of them to function, but that's probably not a hard fix

stable gull
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you also made it so it crashes when there is no ace

old relic
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Oh my god 😭

stable gull
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after selecting

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one

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wait nvm

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1 of them crashes my game after i removed it yesterday

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i forgot which

old relic
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Why did you remove it... Does it mess with something too???

stable gull
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i wanted to make a joker that switches between aces

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oh yeah it makes sense why it crashed

old relic
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Yeah I've been doing stupid shit with this

stable gull
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D6 crashes when removed while in shop

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and if its highlighted

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damn that is very specific

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-# im so lost it sometimes crashes and sometimes doesnt

old relic
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Can't wait to look into the code of this and be utterly confused by my decisions

old relic
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I wonder what about adding a ref table was so incomprehensible for me

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Why am I randomly defining function in different ways

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Am I deciding based on vibes or what

stable gull
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fire

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i once made a function on 3 different files

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forgetting i already had one

old relic
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I just commited the main.lua without the G.flace.card[1] idiocricy, G.flace now appears only on selecting a flace and the select menu shouldn't appear if G.flace already exists

stable gull
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also is there a partner mod compat thing

stable gull
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i have a similar ui popup upon entering a run for a deck and partner's partner select ui would make it dissapear

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what a sentence

old relic
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Appears after the flaces

stable gull
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oh nice

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just tested it

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flace ui just dissapears 💔

old relic
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What

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Why

stable gull
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cuz partner ui closes any ui thats open

old relic
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Am I delusional

stable gull
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i tried like 5 times

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flace ui comes up

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then it dissapears and gets replaced with partners

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before selecting

old relic
# old relic nvm

Okay apparently this one happens with blindside enabled? For some reason?

old relic
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Probably just need flace ui to appear after partners

stable gull
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you can patch into the buttons of partner ui

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so when its skipped or accepted it will make the flace ui pop up

old relic
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What I am confused right now is why tf having a flace with blindside enabled crashes the game when leaving the run

old relic
stable gull
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well then you can hope that they dont press esc

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:D

old relic
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Sure lmao

old relic
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Fixiiiing

old relic
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Okay

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Commited I THINK fixed main.lua

old relic
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I love Balatro and lovely in it

stable gull
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couldve also hooked the functions 😭

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but will test it out

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since i need it to make compat with my mod

old relic
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But my brain was dead set on patching so I didn't even consider

stable gull
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this is what i did

old relic
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I just realized

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The printer would have to make the cardarea fatter 😭

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It's already kinda awkward looking

stable gull
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wdym

old relic
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The cardarea

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If you're adding more flaces they'll just overlap

stable gull
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oh no it just prints default aces

old relic
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So it would have to get wider

stable gull
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:D

old relic
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Ah

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Lmao

stable gull
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also if i made a flace printer i would probably make it destroy the previous one

old relic
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I also added indicators for when trinkets are ready to use because why tf didn't I do that before??

old relic
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Including an option for button colors cus I think that's fun

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Probably gonna use it in my self-insert cross-mod ace that I'm gonna make because I felt like it

old relic
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@stable gull realization just hit my ass. To remove buttons you could just set subset = "anybullshit"
I probably should include an example once I update that explains how to use allat bullshittery lmao

stable gull
old relic
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Finally bothered to do some text stuff into dictionary. Also actual colors for badges

old relic
old relic
old relic
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Wait what the fuck do you mean I never removed "Marcus is my daughter" text

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That's funny

old relic
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I should avoid actual spriting any way possible

old relic
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Personal bullshittery yada yada

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But it made me think about it and these ones are uninspired as hell so I'm just not doing them

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I just added parameters to change Flying Ace badge too. Why? Not sure

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Oh and also moved area a bit to the left. Importance! I'm gonna write a silly example.lua file that explains how to make a Flace and then finally update

old relic