this game only has 3 stickers (excluding stake stickers no one cares about them) and thats quite low considering how interesting they could be
this suggestion will introduce a few new stickers (which may or may not be brutal)
at green stake: Torn sticker introduced
Can appear on every joker that has a direct value change, such as adding chips, mult, xmult, giving money, etc
Halves values of the joker
Meaning Joker would give +2 mult instead of +4 if it had the sticker, stuff like green joker would only give 2 mult after 4 hands played instead of 2, to avoid weird decimals, and to be slightly kind, this rounds up (2.5 mult -> 3 mult)
Blue stake (as if it didnt suck enough): Unreliable sticker introduced
joker has a 1 in 3 chance to not trigger
Whether or not Oops all 6s affects this is up to reader's interpretation
Purple stake: Curse Sticker introduced
every time the joker triggers, debuff a random card in hand
when the joker is sold or destroyed, any card it previously debuffed gets recovered
Gold Stake (because rental lowk nothing burger after ante 2): Talisman Sticker
Increase chips required by 25% (as in to beat the blind)
i have to mention this isnt an increase every time its triggered, its just by it existing, if you sell the joker, it would reduce the chips required too, so unless its combo'd with eternal you could sell it in a pinch if you can't beat a blind and need to lower the post-goal by that 25% to win, of course at the cost of losing that joker
*Still unsure if talismans stacking should be additive or multiplicative
