#more stickers

1 messages · Page 1 of 1 (latest)

dense parcel
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this game only has 3 stickers (excluding stake stickers no one cares about them) and thats quite low considering how interesting they could be
this suggestion will introduce a few new stickers (which may or may not be brutal)

at green stake: Torn sticker introduced
Can appear on every joker that has a direct value change, such as adding chips, mult, xmult, giving money, etc
Halves values of the joker
Meaning Joker would give +2 mult instead of +4 if it had the sticker, stuff like green joker would only give 2 mult after 4 hands played instead of 2, to avoid weird decimals, and to be slightly kind, this rounds up (2.5 mult -> 3 mult)

Blue stake (as if it didnt suck enough): Unreliable sticker introduced
joker has a 1 in 3 chance to not trigger
Whether or not Oops all 6s affects this is up to reader's interpretation

Purple stake: Curse Sticker introduced
every time the joker triggers, debuff a random card in hand
when the joker is sold or destroyed, any card it previously debuffed gets recovered

Gold Stake (because rental lowk nothing burger after ante 2): Talisman Sticker
Increase chips required by 25% (as in to beat the blind)
i have to mention this isnt an increase every time its triggered, its just by it existing, if you sell the joker, it would reduce the chips required too, so unless its combo'd with eternal you could sell it in a pinch if you can't beat a blind and need to lower the post-goal by that 25% to win, of course at the cost of losing that joker
*Still unsure if talismans stacking should be additive or multiplicative

quaint bramble
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too many mechanics

dense parcel
quaint bramble
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the stakes are simple rn

dense parcel
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well im not sure how else to introduce new stickers to the currently stale pool of them

wraith oak
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i feel adding too many stickers would cause the game to be way too complex

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especially if you add them alongside another stake challange like purple stake jacking up scaling

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basically every joker would have a sticker unless you you rework how sticker precentage works

dense parcel
wraith oak
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and each is different

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3 stickers is enough thank you

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alongside all the other stake effects the game is fair

dense parcel
wraith oak
dense parcel
wraith oak
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there is only a bit of ordering thing in those chances where getting eternal turns off the chance for perishable as well on that same joker

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either way 7 stickers doesnt work especially when some make jokers unusable

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in unpredictable ways

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3 stickers currently all have simple effects as well

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these are a bit complex and youd have to remember all 7 potentially

dense parcel
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i mean i dont personally find any of them complex, one is just weaker jokers, one is just weaker joker too, one is perishable 2, one is sub-1 xmult

wraith oak
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ok but imagine remembering like 5 of those effects and every joker having 2 on each shop

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yeah 3 stickers is fine

dense parcel
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maybe im just used to more mechanical games idk i just dont find remembering a few extra effects to be hard in a game with tooltips

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i think playing the entire project moon trilogy did irreperable damage to my brain

wraith oak
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notice how the stakes you added the stickers to already had a passive effects you dont remember specifically

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green and purple being just increased scaling is deadass dangerous if you add another effect to them

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balance wise theyre meant to force you to get proper builds

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blue stake is just already in need of a rework and attaching the worst possible sticker made to it is sure a way to make it better

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an unreliable joker is basically a dead slot unless its specifically rebate

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so basically shit that desperately needs nerfing

true light
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alyssa, mucho texto this man