The rot joker will give +0.75x mult for every hand a food joker decays, and 0.25x for every round a food joker doesn’t decay
It is unlocked by having only food jokers, and having 5 die at the same time at the end of a round
(Originally wanted every food joker but the bananas would make it hard).
Fridge joker: food jokers have a 1/10 chance to not decay (procs before the death check on the banana’s).
Theres a 1/20 chance that they are fully restored
It also works like showman for food jokers.
Hungry joker: gives +20 mult per use left on food jokers (egg, diet cola, and the banana’s all count as one). But is destroyed if a food joker is destroyed(selling doesn’t count)
Sugar joker: Re triggers all food jokers abilities. Dies at the end of the ante. Cant be blueprinted.
Mold joker: Retrigger continuous food jokers, but they decay at double rate. All non food jokers have a 1/1000 chance to be destroyed by mold as well (ex popcorn mold icecream ramen jimbo seltzer, popcorn icecream and ramen would be retriggered because they are continuous)
Scaffolding joker: doubles the scaling of the joker to the left
All of these are just quick ideas and would need MASSIVE rebalancing ngl but just what I can think of quickly
