#My personal garbage dump

1 messages · Page 1 of 1 (latest)

steep minnow
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This is a collection of random ideas I have. Feel free to pick whichever one you like. If you can’t find anything worthwhile maybe look again later?
(Works like a dumpster for electronics: some are still useable ,some are not and there is often something new)

If you don’t like the idea you see try looking at a different one and maybe you’ll find something you like.

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Joker Legion
Scoring cards temporarily gain +3 chips for every current joker until the end of round (activates before scoring) (works well with retriggers)

Uncommon
8$

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One of a kind
If played hand contains only unique enhanced cards (for example:1 lucky, 1 stone … but never: 2 lucky , 1 stone …
Or: 1 lucky, 1 stone, 1 non enhanced card) all enhanced cards in played hand get a random edition and a random seal

Rare
8$

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Ouch
Whenever a debuffed card is played they score +2 mult and +15 chips each
Common
6$

jade narwhal
steep minnow
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Weird joker
This joker gains +[card rank] chips when [card rank] is scored rank changes every played hand (does not consider deck)

Rare
8$

jade narwhal
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90% of the time you’ll have a full joker lineup

steep minnow
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Yeah
You can just look at another idea if you don’t like it and won’t tell me how you’d want this to be improved

jade narwhal
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sorry I'm like a lil slow sob

steep minnow
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Well in my defense you never had any suggestions on how I could fix my previous ideas

jade narwhal
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anyway idk, you could always just tweak the values to be lower but I'm not sure if it works on a conceptual level since ultimately it's just free chips on score and outclasses most of the competition due to being so freely unconditional

steep minnow
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Kinda but let’s just forget that

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Rarity should be rare right?

jade narwhal
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if you want to keep stats as is, rare could be workable yeah

steep minnow
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I changed it a bit

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+50 chips with retriggers is gonna go insane with sock and buskin

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Cause it does stack

olive plover
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joker legion seems fine
one of a kind is kinda overpowered (certificate makes one seal per round on a card you can't choose and it's already very good)
ouch has matador syndrome where it just doesnt do anything on a lot of boss blinds so i don't really like it
weird joker seems pretty bad without extensive deckfixing

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(and by the time you have the deckfixing to be able to consistently get it to land on a rank you want, you probably dont need the +mult)

jade narwhal
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The common +mult scalers scale by 4 per round usually

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This scales by rank per score

olive plover
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OH IT SCALES

jade narwhal
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Hits 10s for example? Easy +20 to +40 mult

jade narwhal
olive plover
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okay yeah no i cant read im a balatro player

jade narwhal
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Lmao fair

olive plover
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okay then that's overpowered

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i thought it just gave the mult on score

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even if it lands on like 6 or something playing a pair of 6 scales the joker by 12 which is still ridiculous

steep minnow
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Some Spectral cards:
The body (same rarity as the soul)

Makes 2 random (non legendary) negative jokes

The spirit (same rarity as the soul)

Gain 15$
Destruction gives sell value like when sold from now on
(More copies just increase the sell value in relation to price)

The mind (same rarity as the soul)

All jokers (all+negative), consumables(only negative) and all cards in hand (all but no negative) gain a random edition if they don’t already have one

.

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Limited edition (challenge)

All jokers in the shop are consumable jokers (like ramen,cavedish and gross michel)

steep minnow
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Oxygen tank

+10 chips permanently on every enhanced card that is discarded

Uncommon
7$

steep minnow
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Broom

+8 mult for this hand for every card discarded before this hand (resets after playing a hand)

Uncommon
6$

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Gambit

x10 mult but reduces hands to 1

10$
Rare

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Fish

+200 chips reduces by 5 when card is scored

Uncommon
7$

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Recycling

Whenever a consumable is used 1/6 chance to receive another copy of that consumable (no blueprint or brainstorm compatibility)

Rare
9$

steep minnow
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Toast

A random rank in hand gets 3 retriggers (-1 per round destroyed when reaching 0)

Common
6$

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Report card

Get between 1-6$ when hand is played

Uncommon
8$

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Optimize

When hand is played take the highest chips and mult of all hands contained within played hand.
(if you already play hand with most chips and mult it does nothing and if for example your high card is the highest and you play a pair both cards in pair still score)

Uncommon
10$

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Challenge:
RNG

At start fills all joker slots with random eternal jokers (any rarity or edition)

(Vederant leaf disabled)

lean kindle
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if so how would negative work for it

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would it spawn a 6th random joker? or is it always 5 and this becomes an extra empty slot

steep minnow
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Always 5