#Qualatro - The Official SiIvagunner Balatro Mod

1 messages · Page 1 of 1 (latest)

frosty mulch
#

Qualatro is a high-quality Balatro Mod themed around the SiIvagunner channel and its many, many jokes. If you have never watched a single Silva rip in your life, I still recommend playing this blind… it’s certainly an experience for you to enjoy regardless.

Perhaps the biggest highlight of the entire mod is that almost every single Joker from this mod has Dynamic music! Go check it out, it’s pretty neat!

CONTENTS:
100 Unique Jokers
Silvagunner-themed Tarot Card Textures and Packs
Dynamic Music for about 75% of the roster

A option to turn off the dynamic music will be available in a future update, but here’s the command if you need to do it right now: (credits: @obtuse vault)

for _, sound in pairs(SMODS.Sounds) do
    sound.pitch = 1
end

--NOTE: (Ahmayk) overrides all SMODS music. Sorry other mods.
function SMODS.Sound:get_current_music()
    local track =
        (G.booster_pack_sparkles and not G.booster_pack_sparkles.REMOVED and 'qualatro_music2') or
        (G.booster_pack_meteors and not G.booster_pack_meteors.REMOVED and 'qualatro_music3') or
        (G.booster_pack and not G.booster_pack.REMOVED and 'qualatro_music2') or
        (G.shop and not G.shop.REMOVED and 'qualatro_music4') or
        (G.GAME.blind and G.GAME.blind.boss and 'qualatro_music5') or 
        ('qualatro_music1')
    return track```
And simply delete it.

TRAILER: https://youtu.be/_neOwdskwKo?si=MMMJxAo-HKrlKObH

SOUNDTRACK: https://youtu.be/ICntbWkX648?si=Avq9EU8cUNYmiYgt

DOWNLOAD LINKS:
Google Drive: https://drive.google.com/drive/folders/1pdl127Qs-aokJUMWdv1hHcaZAl_a10Kr
GitHub Link: https://github.com/SiIvaGunner/qualatro/releases


SIDE NOTE: I DID NOT MAKE THIS MOD! I just wanted to highlight it so more people can experience it for themselves. It’s really well made, trust me!

https://highquality.rip/qualatro/
Composers: Luis Clemente, Ahmaykmewsik, MtH, l4ureleye, tdstr, Netyasha Roozi
Playlist: https://www.youtube.com/playlist?list=PLL0CQjrcN8D2_CE3Idf3yiE1cQmrx7PN4
Platform: PC

For more information, please read the challenge description!

▶ Play video
GitHub

Contribute to SiIvaGunner/qualatro development by creating an account on GitHub.

pearl eagle
#

looks inside
stone halation

#

Why one of 👵 name variants is grandma but 👴 isn't granddad

olive shell
#

holy Shit

steep zealot
#

sigma

obtuse vault
#

absoulte cinema

ripe merlin
#

peak

spice geyser
#

👀

proper iris
#

Not sure what think of it I guess just have to try it

spice geyser
#

I just watched the trailer but it looks very high quality from what I saw

obtuse vault
#

otherwise you'll be looking at some of the jokers in the mod and being like "Why the hell is Stingy from Lazytown here?"

proper iris
left dawn
#

Wait-!

#

Oh my god

obtuse vault
#

however if you are sick of qualtro taking over your other mods in terms of soundtrack you'll need to go to

for _, sound in pairs(SMODS.Sounds) do
    sound.pitch = 1
end

--NOTE: (Ahmayk) overrides all SMODS music. Sorry other mods.
function SMODS.Sound:get_current_music()
    local track =
        (G.booster_pack_sparkles and not G.booster_pack_sparkles.REMOVED and 'qualatro_music2') or
        (G.booster_pack_meteors and not G.booster_pack_meteors.REMOVED and 'qualatro_music3') or
        (G.booster_pack and not G.booster_pack.REMOVED and 'qualatro_music2') or
        (G.shop and not G.shop.REMOVED and 'qualatro_music4') or
        (G.GAME.blind and G.GAME.blind.boss and 'qualatro_music5') or 
        ('qualatro_music1')
    return track```

and simply delete it.
barren jolt
#

weird bug, if I press and hold R to restart a run, I only draw 3 cards. Only other mod I have running at the moment is talisman.

#

Seems to persist even if I try a new run manually.

#

had to quit out of the game, reboot it, THEN start a new run

#

Might have possibly been because it was in the middle of a draw?

frosty mulch
barren jolt
#

Oh, thanks for the heads up! btwheart

frosty mulch
barren jolt
#

I'm on the latest version, fresh download an hour or two ago.

frosty mulch
#

And did you happen to pick up MissingNo on that run?

barren jolt
#

Fresh update as well, mod wouldn’t run without it.

barren jolt
frosty mulch
barren jolt
#

Honestly, if they can’t find anything, it might damn well have been a frame-perfect normal Balatro bug. shrugblob

barren jolt
frosty mulch
#

I’ll let you know if they fix it. Thanks!

frosty mulch
barren jolt
frosty mulch
#

And also, do you have ARG mode enabled?

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Sorry if I keep pestering you

#

Ok, it does seem to actually be Balatro jank

#

Thank you so much for your time

#

Terribly sorry about all that

barren jolt
#

Smods version is 1016-c, ARG mode was not enabled. btwheart

#

you're all good ❤️

frosty mulch
#

Now he’s curious on what Balatro build your on

barren jolt
#

embarassingly I've already shut down my computer, haha, I can check tomorrow, but the balatro version is the most recent one, to my knowledge.

frosty mulch
#

Thanks. Now excuse me, I’ve got a long day for tomorrow. Remember, if you find anything weird, just report it directly to them!

barren jolt
#

thumbsup will do!

silent mulch
#

hello i am said dev, and the ahmayk in that code comment

#

LOL had no idea you were playing telephone that's funny

#

by the way we have a setting in the options to disable the music, however as you can see it does not relinquish control of the music. We'll put that in some time so other mods with music can be active if you want

hollow chasm
#

First we got the Vinesauce mod and now the Silvagunner mod

#

Life is awesome

frosty mulch
silent mulch
#

thanks as well for making this post and sharing the mod

knotty widget
#

Dunno if this is intentional or not, but for the brainrot challenge (Pomni, Boykisser, and Gegadegi jokers only) you can still get regular jokers from Judgment and Wraith

#

That said the mod is top-notch

silent mulch
#

that's intentional!

#

the description is worded to only include the shop row and booster packs, nothing is banned outside of that so that you can escape the brainrot

steep zealot
silent mulch
#

you completed both? props lol

#

nah there's just two

rough bane
silent mulch
#

that's planned in some form

#

could folks point me to some mods that also do different interesting things with the music?

olive shell
#

uhhh no not to the point of dynamic music

silent mulch
#

asking so that I can test against some other mods who use their own music

rough bane
barren jolt
silent mulch
#

changing that G.PITCH_MOD variable is compatible with just about anything, we're already using it in qualatro for something ||missingno shennanigans||. Are those the two ways that mods will usually incoporate music, replacing the track or attaching music to packs?

olive shell
#

yeah either replacing music straight up or the select_music_track param

lilac wharf
#

i know a couple mods that do something like “if you have this specific joker change the music to X” (e.g entropy’s antireal joker)

olive shell
#

well yea thats select_music_track you can just put music on anything

steep zealot
# silent mulch you completed both? props lol

The dice one was easier than the first one because the dice provided a lot of sell value for temperance

I assume missingno is chance based and the dice boost the chance of something happening per hand

silent mulch
#

that's the gist of it yes

#

something does happen every hand, the dice increase the odds of more things happening

steep zealot
silent mulch
rough bane
#

Bird

obtuse vault
#

Two missing no jokers

rough bane
#

Two Birds

tardy swan
#

this mod is so fun to play
unfortunately i can't read 😭

#

siIvagunner ai + 2b (mine was perishable 😢) + siIvagunner is powerful af

steep zealot
#

wowza

worldly flame
#

this mod is making me go insane

obtuse vault
#

the new update of smods breaks this mod.

silent mulch
#

fixed

obtuse vault
#

thank.

proper iris
barren jolt
#

...oh so when Final Goodbye permanently self destructs they mean permanently

obtuse vault
#

permanently as in you'll have to reset your save file to get it back?

barren jolt
#

Seems so given it seems to be mysteriously gone from my collection

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Unless I’m stupid and overlooked it

obtuse vault
#

Damn.

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That's actually diabolical.

barren jolt
#

It’s fitting!

obtuse vault
#

true

steep zealot
#

what did it do again

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for it to be gone forever

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it gotta be worth rite

barren jolt
steep zealot
#

alr alr good to know

onyx wharf
#

Oops! The game crashed:
Syntax error: functions/state_events.lua:308: 'end' expected (to close 'function' at line 288) near 'else'

A mod you have installed has caused a syntax error through patching. Please share this crash with the mod developer.

Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-1224a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.9.0
Platform: Windows

Stack Traceback

(3) C function 'function: 0x0b249470'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 945
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x0b1fe290 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x0b1fe468, gammacorrect:false, title:Balatro, externalstorage:false (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])