#Color jokers

1 messages · Page 1 of 1 (latest)

rotund oxide
#

Red joker - Give +1 mult every blind selected
Yellow joker - +1 mult for every joker sold
Orange joker - Give $1 every time you destroy a card
Purple joker - +3 chips for every consumable that had been used

Happy to see more color jokers

unreal sequoia
#

red joker is near useless itll only be 21 mult by ante 8

#

yellow joker feels a bit too much effort but is probably fine

#

orange joker has a common theme with your suggestions where destroying cards is seen as an easy thing to do

#

purple joker is just insane

timid charm
unreal sequoia
#

3 mult per is insane and i just realised kind of outperforms red card

#

why skip for mult when you can get the same exact good mult gain AND DECKFIX AND GET PLANET LEVELS

unreal sequoia
unreal sequoia
#

oh i read it wrong

#

thats aggressively bad then

timid charm
#

3 chips is
Well it is

unreal sequoia
#

i know bull is like slightly juiced due to requiring keeping the money but uhh

#

3 dollars for 3 chips versus literally double that for bull is uhh

#

something (not considering the fact packs cost 4

#

itd probably be fine

timid charm
#

1 to 1 moment

unreal sequoia
#

idk i just dont like generic consumable used because thats honestly fight me on this kinda lame

timid charm
#

How so?

unreal sequoia
#

like it wouldnt be op its chips but that just feels a bit generic scaling

#

idk i just dont like it

#

this is just an opinion i have i cant really give a reason