#Lapidary. (common)
1 messages · Page 1 of 1 (latest)
Not a very great idea, but thank you for putting a upvote and downvote, its very nice to do that, so i will upvoteð
Maybe increase rarity and buff it to $7?
even that wouldnt make it a usable option
having to turn a card to stone than destroy it for 7 dollars is a horrible conversion rate and needs lot of luck
I sort of like it, maybe if it gave say $12 or more
it takes too much luck to warrant a joker slot
Consider that Glass Joker gains X0.75 Mult for every Glass Card destroyed, and those have an innate breaking mechanism
True, but I don't think the concept is flawed, it just needs values tweaked.
i think it either needs to destroy stones when they get played, or have stones give money when scored without breaking them
I think the required destruction without destructive aid adds a sort of new niche though, something that while not inaccessible to trigger, is rather hard. So long as a good reward can be made, I think it works. Due to the inconsistent nature of such a trigger, it should not be scoring based though, rather money, consumable or deck fixing based. For example, create 2 spectral cards, gain $15-25, grant editions to x cards in hand, destroy 2-3 random cards in hand, create a hanged man tarot, etc...
nah i think the concept is flawed
I kind of like the idea, but it needs more utility. Destroying a stone card takes a lot of synergy, and the reward isn't worth it. I think it should work like "If first played hand is a single stone card, destroy it and gain $10 dollars."
Canio gives a whole 1x per destroyed card and you have 12 targets by default and it still misses constantly, I donât think the og concept works