Stake Effect Order Change
Consider changing the order in which stake effects take place:
- White Stake: Base Difficulty
- Red Stake: Required score scales faster for each Ante.
- Green Stake: Small Blind gives no reward money.
- Black Stake: 30% chance for Jokers in shops or booster packs to have an Eternal sticker (cannot be sold or destroyed)
- Blue Stake: Require score scales even faster for each Ante.
- Purple Stake: 30% chance for Jokers in shops or booster packs to have a Perishable sticker (Debuffed after 5 rounds)
- Orange Stake: -1 Discard
- Gold Stake: 30% chance for Jokers in shops or booster packs to have a Rental sticker (Costs $3 per round, can be bought for $1)
If all Stakes are defeated for a deck:
- Custom Stake (Uses Jimbo Stake sprite): Stakes with the following effects of your choice:
- No Blind Rewards (Small and/or Big)
- Required Score Scaling (Small or Large)
- Eternal Jokers
- Perishable Jokers
- Rental Jokers
- Booster Packs Cost $1 Per Ante
- -1 Discard
- -1 Hand
- -1 Booster Pack Slot
Gain an achievement if Custom Stake is cleared with ALL effects chosen (not required for Completionist++).
Alternate Stake Effect Idea
After clearing White Stake for a deck, choose from one of the following effects to apply to the next stake (will apply to future stakes):
- Required score scales faster for each ante
- Required score scales even faster for each ante
- Small Blind gives no reward
- Eternal Jokers
- -1 Discard
- Perishable Jokers
- Rental Jokers
If a stake isn't cleared, the player can choose a different effect to apply to future stakes. Gold Stake will have all effects applied. If a profile has everything unlocked, then the player must choose which effects to apply when selecting from Red to Orange Stake in a deck.