Dead Joker's Hand (common)
+0 chips
Adds the chip value of scored Aces and Eights in a played Two Pair. (*or full house/flush house)
Invested Joker (Uncommon)
Grants $0 every round. Each hand with four scored cards adds $1.
Trebuchet (Uncommon)
+0 chips Gains +5 chips every time a card of (x) suit is scored (Changes suit every round)
Winning Ticket (common)
Scored cards have a 1 in 2 chance to become Lucky Cards.
Stellar Joker (Rare)
Gains x0.5 mult when hand is played and consumes one level. (Currently x1 mult)
Insurmountable Joker (Rare)
+1 mult Doubles mult given whenever a Royal Flush is played.
House Rules (Rare)
1 in 2 chance for x2 mult 1 in 3 for x3 1 in 4 for x4
Necromancer (Uncommon)
Manually destroying a card creates two copies.
Phone Call (Uncommon)
Creates one negative Wheel of Fortune for each empty joker slot at the end of the round.
Commissions (common)
+1 mult. Each Blind defeated adds double the money reward to the mult.
Pasta (Common)
x2 mult 1 in 5 chance to lose x0.2 mult at the end of the round.
Spire (uncommon)
Grants $1 at the end of the round. Gains $1 every time you defeat a Blind with a hand that is not your most played hand.
Ace in the Hole (Uncommon)
Retriggers the first scored Ace once for every Ace held in hand.
Arugula (Uncommon)
When a hand is played, permanently add 2x of the base mult to chips. Every played hand decreases the modifier by x0.1.
Singularity (Rare)
Playing a Five of a Kind / Flush Five destroys the scored cards and creates one negative copy. (Negative cards grant +1 hand size while held in hand)
Deja Vu (Uncommon)
Played cards are returned to your deck instead of being discarded after being scored.
Milkshake (Common)
+4 mult, 1 in 100 chance to be destroyed at the end of the round, +1 to mult and destruction chance with every hand played