#Handbrake
1 messages · Page 1 of 1 (latest)
No, it's intended as a pause button when you have jokers like Parking.
Maybe it should provide econ though
So it has an incentive built in
a joker with no upside would be awful
like currently this is slot filler with a niche upside
There's an upside, you can max scale Green and other scalers, proc econ
still dont like it
there isnt really a place for a joker that does functionally nothing outside of specific circumstances
and very specific onws
How about $2 per hand? That way you get a $1 for the hand burned
This also means when you're intentionally losing hands, you don't lose the hand money
even without stuff like parking
oh nm