#Why can't Blueprint copy Oops?
1 messages · Page 1 of 1 (latest)
because oops is a passive joker
blueprint doesnt copy passive jokers
drunkard and juggler also cant be copied
as theyre also passive
is burglar passive? bc it can be copied
burglar for flavour takes away your discards at the start of round and gives you hands
its active because of flavour reason
"put your hands up"
so burglar is active
blueprint compatibility isnt about being too strong. its about making sense
so blueprint doesnt copy jokers that are passive (always active) or have card destruction effects (cant destroy the same card twice)
it just occured to me that blueprint/brainstorm's ability is passive, but it's compatible because it's always copying an active ability...
is passive the only thing determining whether something can be copied?
Although it's weird because it can't copy "end of round" effects, I guess it's because you can't end a round twice, but you also can't end shop twice, so idk
thats another blueprint compatibility thing and has a different reason
end of round and the scoring phase are seperate so localthunk doesnt want quick time events in balatro when using blueprint and brainstorm
mime and gold cards: hola
yeah thats unintentional
and probably getting removed
its also the gold cards being end of round and not mime
Does blueprint not copy passive effects for technical reasons? Because I know the way that passive effects like Juggler work internally is kind of odd