#Roll call

1 messages · Page 1 of 1 (latest)

midnight sandal
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Rare

X1 mult. Gains 0.25x mult per Joker that triggers in left-to-right sequence. Resets after hand is played.

It would increment once per joker, and stop incrementing If a Joker triggers out of order

IMO It feels a bit modded, but i wanna know what other people think

lofty arch
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a joker triggering is too modded but is also too ambiguous

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what counts as a joker trigger (we cant confirm this wording wise since blueprint and brainstorm copy and dont retrigger other jokers)

midnight sandal
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If It activates an active ability, like even steven does on an even card

And also, it wouldnt stop incrementing if a joker triggers multiple times in a row

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But would increment only once

lofty arch
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how does work wirh lets say ramen and perishable on said ramen

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does each ramen card discard decrease count as a trigger? does the perishable sticker counter count as a trigger?

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its basically just that defining whats a joker trigger is a nightmare that wont be solved

midnight sandal
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aah i see, thats true
Theres way too many edge cases

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  • could add to the quick time events issue thunk already avoids
midnight sandal
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What if it was "X1 mult. Gains 0.25x mult per Joker that triggers in left-to-right sequence during scoring. Resets after hand is played." ?

then discard, end of round, blind select, shop rerroll, ... wounldnt apply. I skimmed the collection and didnt spot any obvious problems.

midnight sandal
cobalt cliff