#Roll call
1 messages · Page 1 of 1 (latest)
a joker triggering is too modded but is also too ambiguous
what counts as a joker trigger (we cant confirm this wording wise since blueprint and brainstorm copy and dont retrigger other jokers)
If It activates an active ability, like even steven does on an even card
And also, it wouldnt stop incrementing if a joker triggers multiple times in a row
But would increment only once
how does work wirh lets say ramen and perishable on said ramen
does each ramen card discard decrease count as a trigger? does the perishable sticker counter count as a trigger?
its basically just that defining whats a joker trigger is a nightmare that wont be solved
aah i see, thats true
Theres way too many edge cases
- could add to the quick time events issue thunk already avoids
What if it was "X1 mult. Gains 0.25x mult per Joker that triggers in left-to-right sequence during scoring. Resets after hand is played." ?
then discard, end of round, blind select, shop rerroll, ... wounldnt apply. I skimmed the collection and didnt spot any obvious problems.
Plus, joker order is set once you click "play hand" right?
so this wouldnt be an issue bc this joker would check that said order.
i’d just make it to every joker to the left of this card gives it .25X mult