#poll

1 messages · Page 1 of 1 (latest)

olive canopy
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idk i wanted to see people's opinion this isnt really a suggestion (vote with again or nope)

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does rebate need a nerf

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does chad need a nerf

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do blue seals need a nerf

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okay i ran out of things to ask feel free to ask your own things you want to know people's opinion of

winter ether
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what's the explanation behind rebate not needing a nerf if a blue stake rework is on the horizon

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same goes for blue seal to an extent

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the silence is loud

olive canopy
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oh if you're talking to me then no i agree with you they do need nerfs i just want to see how people think

winter ether
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i was questioning the votes on no

shut swift
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id say rebate needs a nerf bad and maybe a small chad nerf.

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blue seals are definitely too strong but theyre also i feel a bit of a nightmare to balance

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theyre very delicate

sturdy folio
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planets heavy runs are fun and well blue seals incentivise bigger hands so i dont think its too egregious

brittle depot
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blue seals do not incentivize bigger hands

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on the other hand i don’t think hanging chad needs a nerf it doesn’t do anything by itself

sturdy folio
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what do you mean? they make a feedback loop so bigger hands continually get the planets they need

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actually i see your point

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what if blue seals had to be on your wining hand instead so then 5 card hands were pushed

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most defedently a repost though

eternal slate
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the use of again infuriates me

quasi relic
brittle depot
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that is a normal rate for econ jokers

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blue seals make any alternative not worth doing and reduce decision making chad does not do that

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when are you taking anything over a blue seal in pack before the end of the game

craggy grove
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Would Hanging Chad be better as an Uncommon or no?

shut swift
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rarity doesnt fix how strong a joker is and chad is like the least strong of the 3 presented offenders here

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so personally id rather it get the pvp rework or just remain unchanged

winter ether
shut swift
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chad is so general purpose that its too versatile

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which is why that pvp rework is good enough to keep it common. now you need 2 cards worth retriggering rather than one