#Rich Joker

1 messages · Page 1 of 1 (latest)

vagrant spade
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For every multiple of 2 over the required score you have, gain +$1
Capped at $20 (x1,048,576) over the score limit to prevent the fact that you could theoretically gain $1,017 if you reached naneinf on Ante 0 (extreme example, but the point stands)
Unsure if this is breaking any "localthunk said he would fucking get anyone who suggests this" rules cuz unwritten rules thread is 500 messages and I can't scroll up for that so sorry if it is

still siren
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it's a joker that only benefits you if you're winning

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so it kinda doesn't have an actual usecase

vagrant spade
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i get what you mean

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my first usecase thing was "your run is doing good now but money is a slag and you'll need some soon" or like if you went through The Ox or Wraith

still siren
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yeah but scoring 2x the blind requirement for 1$ is a lot to ask

vagrant spade
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yeah i was originally going to make it $5 but i thought it was too much

wise brook
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Wouldnt reaching naneinf give no money

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I mean it's literally Not A Number right?

vagrant spade
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yeah but i feel like someone would just so happen to find a way to get like only 1.7e308

frosty spindle
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winmore

jade yacht
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The significand is NaN due to the way Balatro calculates it

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but the actual score value is just Infinity

dim iron
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this is pure winmore yeah

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most runs unless they already win easily dont score 2x over

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even single hand oneshot builds dont do that on higher stakes

wraith lichen
vagrant spade
still siren
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it only benefits you if you're winning

vagrant spade
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i thought that was a kinda cool idea ;-;

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oh well might be a cool idea for like cryptid or mayhem or inconsistent quality mod #8284

wise brook
frosty spindle
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2.71 8284 8281 5904 ...

jade yacht
wise brook
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Actually the more I look into this, it's only a value for making NaN detection easier*

*from my understanding of the comments left by Stephen Canon, who worked on IEEE-754, INF is a value to seperate it from NaN (therefore INF must be a stated value)

vagrant spade
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man why do all my ideas suck

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i think theyre cool and then i send them anf turns out theyre not

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i know thats supposed to be normal but feels bad regardless

warped hound
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Hi, the multiples of 2 are 2,4,6,8,10... and not 1,2,4,8,16,32,... What you probably intended. So the description should be changed

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Because right now it says that if the score requirement is 2 000 if you pass 2 040, then you gain $20

wraith lichen
wraith lichen
vagrant spade
vagrant spade
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maybe i could make it not winmore or whatever by like

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New effect
For every power of 10 your score reaches, gain $2
This guarantees everyone gets at least $4 with a passing score which is decent as is

vagrant spade
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i don't find that very helpful if all I get is no

dim iron
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so uhh powers of 10 means that for 10 100 1000 you already outdo golden joker while barely starting ante 2

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that too much

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rocket needs like 3 full antes to get what this does at ante 2

vagrant spade
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the two thoughts i have to nerf this is $1 for powers of 10 and $2 for powers of 100 and both are kind of the same but have different intervals

dim iron
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relying on flat amount scored for what a joker does seems bad regardless now that i think about it since if you play you naturally reach the goals instead of having to try for them

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the no caveats econ joker exists and its called golden joker

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and this second idea is also no functional caveats since you cant choose to score more or less

vagrant spade
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my failed idea count has now increased to 5

dim iron
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well just remember that a well designed joker wont rely on you overscoring

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or just be functionally free

vagrant spade
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i should probably just start suggesting to cryptid or whatever exists out there with the same idea i dont see main game ideas working out for me

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i think the only decent idea i had (based on feedback i got) was that a joker would be fun on cryptid

vagrant spade
wraith lichen
wraith lichen
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Every time you suggest something you learn why it's not a good idea, and thus your ideas become better