(Note: symbols are used from the hieroglyph/proto-siniatic systems, look it up for more detail)
Ranks
Ace - he symbol (symbol of beginnings), played Aces gain +4 mult
King - res symbol (symbol of being top), played Kings gain +5 mult if only 1 king is scored
Queen - beth symbol (symbol of safety), Queens held in hand gain +3 mult, scores when held in hand
Jack - daleth symbol (symbol of work), Jacks held in hand gain +2 mult
10 - heth symbol (symbol of size), retriggers 10s if played hand scores at least 2 10s
9 - mem symbol (symbol of peace), 9s give $1 on trigger
8 - qoph symbol (symbol of 8), adds Gold to 8s when discarded
7 - teth symbol (symbol of chance), 1 in 7 chance for scored 7s to give x1.5 mult
6 - aleph symbol (symbol of strength or horns), 6s gain +10 chips per scored 6, -5 chips per scored non-6
5 - kaph symbol (symbol of holding and 5 fingers), scored 5s gain +2 mult, played and unscoring 5s gain +3 mult
4 - yodh symbol (symbol of small strength, 4 limbs), every 4th scored 4 gains +8 mult
3 - 'ayin symbol (symbol of psychic), scoring 3s are considered any suit
2 - zayin symbol (symbol of simple, equality), scored 2s score held in hand abilities (includes mime)
Suits
Heart - pe symbol (symbol of half-heart into full heart), scored hearts gain +2 mult per light suit (Heart/Diamond) scored, -2 mult per dark suit (Spade/Club) scored
Diamond - sin symbol (bow and diamond arrow), scored diamonds score 1 chip per $1
Spade - lamedh symbol (goad symbol), spades held in hand gain +10 chips
Club - nun symbol (symbol of secret power), scored clubs have 1 in 4 chance to gain x0.2 mult