#about fifty boss blinds

1 messages · Page 1 of 1 (latest)

mighty ginkgo
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so like
i know theres a whole thing about how boss blinds gotta be based on nordic runes or something after thunk ran out of letters in the phoenician alphabet.
well
i didnt do any of that stuff sorry guys :(
its just a bunch of miscellaneous things instead. i made icons for around half of them but the icons are definitely not runes so uhh idk

somebody please help me balance them because for whatever reason they all feel weirdly strong or weak
also around halfway through is where i mentally registered for the first time that i need to balance based on the wall so theres that as well

thorny spire
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Oh wow, you probably made enough blinds for balatro 2!
Ok I'm gonna try commenting on a bunch of them that I'm interested in.
The river should probably only affect enhancements due to how tough it can be to get seals and enhancements, could easily be a run killer for glass based decks. Very cool idea thematically though
The sea is neat and pretty balanced
The Cliff is an interesting one that I really like, burglar + brainstorm/blueprint combos will SUFFER here lol
I feel like the cloud is a bit wonky but it does follow the rule of punishing a specific playstyle (this time its erosion/honing your deck to insanity)
The fire is VERY overpowered and probably needs to be "played cards have a 1/4 chance to be destroyed if retriggered" or "played cards are destroyed if retrigged MORE THAN ONCE", but again a very interesting idea
The canyon is a great blind
The fang might seem a bit unintuitive to some but I approve
The arrow is really chaotic and a complete waster of any run, NEEDS to be nerfed a heck ton
Ship is cool
Spider is neat
Barrier is cool
Ruin is neat
Veil is interesting
Uh yea thats about it, lmk if you want me to check out a specific one

mighty ginkgo