#Ok so I think I found a way to make Negative Cards work
1 messages · Page 1 of 1 (latest)
See the problem with negative cards is they allow for 6+ card hands which localthunk explicitly said should not be in the game. This makes Negative Cards bear the same weight when played keeping the 5-card limit while retaining the negative theme of "This doesn't take up any space"
that is how they work
thats already how they are programmed in to do
the thing is negitive cards are either insanly busted or completly useless (also unfun game design)
this is almost as bad as 6 card hands
not a smart idea
i'm open to suggestions besides these two
What's unfun about it
If you can copy the cards then it breaks most runs that get it (making when it doesn't show up a frustrating thing) and if its not copyable then its just useless and frustrating to even use
For example if you have 1 card thats an extra hand size you still have to draw it for it to be useful
Especially of you make it a rare spectral like soul and blackhole
copying tends to remove negative
and this is completely not what the post says, did you even read it
do you know what hand size is
Yes?!