#8-Bit Joker (common)

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signal nacelle
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All Played 8's Have a 1/4 Chance To create a planet card. (Must have Room)

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I know that this is too similar to actually be added, but this is a definite cool idea for a joker.

azure mango
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Let's look at space joker, a weak uncommon. It has a 1/4 chance to upgrade the played hand. Let's look at this joker, expected value is that every 4 8s played, you get one planet. Now let's look at the chances that the planet happens to be your most played hand, 1/9. So in total, a 1/72 chance to upgrade you most played hand if you play an 8. That is pretty bleak. Space joker is 1/4 per hand, which is 4 hands is on average once per round and burnt joker does it once per round if you discard correctly. With four hands, assuming you play nothing but flush five 8s after some incredible deck fixing, you can play 20 cards, giving you about a 1/4 chance of getting a planet for your most played hand per round. If you lucked out on erratic deck and had all 8s from ante 1 and had this joker from the start too, after somehow avoiding one shotting any blind and spending all 4 hands on 8 flush 5s every time until ante 8, you could get about 6 planets of the same type. If you played a level 7 straight, you have gained a 18 mult, only 2 less than what even steven would give you just for playing the flush 5 eights, and 22 less than what Fibonacci would give you. Oh, and I forgot to mention, by playing the flush 5 eights you would be increasing the planet pool and even further decreasing your odds of getting the same planet twice.

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This isn't a bad idea, it might be worth using if the chance was altogether removed. That way you maybe get the planet you want, you get shop blocking and you can also use it for econ by selling the planets. Even with guaranteed odds, it wouldn't be the best joker around, but it might be usable.

signal nacelle