#Undertale Jokers

1 messages · Page 1 of 1 (latest)

stark prairie
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I did another poll, the winner was the other toby fox game

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Neutral frisk - Common
+3 mult for every ante that has passed

Flowey - Rare
When sold, rewind 1 ante and lose 1 discard

Toriel - Rare
When you add a 2, 3, 4, or 5 to your deck, +4 mult

Monster Candy - Common
+30 mult, -20 mult after this actives 3 times

Butterscotch Pie - Legendary
5x mult, -.5x mult when you sell a joker

indigo sun
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Why cap the mult for frisk

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20 mult at ante 10 is useless

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Also is terrible scaling

stark prairie
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Fair

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+4 and make it uncommon?

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And remove cap

indigo sun
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Flowey is high card spam

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What is it with aylu and absolutely terrible scaling for plus mults

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Look at your necromancer for why toriel is bad (to a lesser extent though thankfully

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Monster candy is less interesting copy of popcorb and ice-cream

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Buterscotch pie falls into the pitfalls of your other légendaires that are tied to ante

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Its just nothing interesting to work with

stark prairie
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Sans - Uncommon
1/8 chance to trigger, when triggered, +90 mult, and +30 chips for the rest of the blind

If he is triggered by another joker, still 1/8 chance

Universal Box - Uncommon
+2 consumable slots for every open joker slot

Snowman Piece - Uncommon
+120 chips, if you active this joker more than 3 times in one blind, destroy it

Papyrus - Rare
Whenever you play a heart, make it a club and remove enchantments and seals from it
“Now your blue, that’s my attack!”

I was at the beginning of making this when you started giving feedback

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Imma edit based on your messages

indigo sun
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Who has 91 hands

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Besides sans himself

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Also second clause useless as joker retriggers arnt gonna happen

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Universal box should be +1 but i like it

stark prairie
indigo sun
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But yes you need to reword sans

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As the way its worded now sounds like its 1 mult for 90 hands

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Papyrus is way to effective of suit transform

stark prairie
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Idea: Turn played hearts into clubs

indigo sun
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Also his refrence doesn't work if you dont have high contrast on

indigo sun
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And still to good

stark prairie
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1/2 chance?

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Idk how to balance this without losing the idea

indigo sun
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Thats what i personally want balance wise

indigo sun
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Because by default clubs are greeb

stark prairie
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I know heartstone and arrowhead, but club is honestly kinda not very used

indigo sun
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Wéll for one seeing double is quite good

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And onyx aget is overhated actually quite quite good and better than bloodstone half thr time

stark prairie
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Oh yeah those ones

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Well, i had a new idea for it, i edited it

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Makes if slightly worse, and remember its only hearts

indigo sun
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Yeah that's better

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I still dont like it because clubs are green

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But mechanically good

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Needs to be reworked to base game words but over all at lesdt to me mechanically its good

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Might need testing though

stark prairie
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Monster Kid - Common
+15 chips every time you play a hand, 1/5 chance to reset

Undyne - Rare
3x mult if you haven’t skipped a blind this ante

Undyne the Undying - Legendary
For every enhanced spade in your deck, +.5x

Mad Dummy - Uncommon
For every face card in your deck, give +10 chips, +20 if their metal

Napstablook - Uncommon
1/4 chance to debuff this joker for a blind, +40 mult

Sea Tea - Uncommon
+48 mult, decrease by 12 mult when you enter a blind, +2 when you skip a blind

indigo sun
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Id probably refine your current ones than continuing spaming out more

stark prairie
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Aight, i like getting ideas out while i have them, and while i have motivation

wooden kelp
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Bisicle- 5 dollars if hand is a pair, 1 in 5 chance to destroy itself
Becomes unisicle when bisicle is destroyed
Unisicle- 5 dollars if hand is a high card, 1 in 4 chance of destroying itself
Both commons

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Don't know if it should be -hand contains high card/pair, or if that would be overpowered

indigo sun
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Powercreeps to do list

wooden kelp
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I like the idea of the hand played being a reference to the food item, as well as the idea of it becoming a unisicle like the game

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Nice early econ, but has the obvious downsides to curb it

indigo sun
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You can get a solid solid chuck of cash per instance of it

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To do list is in chambels

wooden kelp
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The downside of the joker expiring after a while. Then again, maybe it shouldn't be a "1 in five chance to destroy itself" but rather a "destroys itself after x amount of uses"

indigo sun
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Thats stîl a lot of cash

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There is no downside to taking it

stark prairie
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I think
Bisicle - Common
+12 mult, lose 4 mlut every time you beat a blind, after 3 blinds are beaten, destroy itself and turn into a unisicle

Unisicle - Common
+12 mult, -3 mult every time you beat a blind

indigo sun
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Unless you tske it in the shop just before being at max and then finding something better

wooden kelp
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I feel like if you make it a mult joker, it becomes heavily overshadowed by a lot of better options ngl

stark prairie
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Mmmmm popcorn

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Oh shit i forgot about the popcorn joker mbmr_bones

wooden kelp
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I like the idea of it being an econ joker ngl

indigo sun
stark prairie
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Damn i might have dementia

indigo sun
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You have a weird popcorn and rocket thing dont you

indigo sun
stark prairie
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I like short term jokers, and ante jokers, I CRAVE MORE

wooden kelp
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5 dollars a hand isn't the craziest thing in the world, especially when you take other mechanics into mind. Especially when you lock it to a specific hand, and you have the card expire after a certain amount of uses. I feel like you would have a valid argument between mail and rebate, to-do list, and bisicle.

indigo sun
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Me aswell

stark prairie
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Ill so hotland tomorrow, i needa sleep

indigo sun
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When a to do list is on hc you get like 20$

wooden kelp
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Which is why id honestly go for "is a high card/ pair" rather than "contains a high card/pair"

indigo sun
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That'd be the same here but without the opportunity cost

wooden kelp
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Pair and high card are weaker early on

indigo sun
indigo sun
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Anywhere

wooden kelp
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I'd say two pair is honestly one of the stronger hands tbh

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The scaling is amazing

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The great Dr spectred says so too

indigo sun
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1 mult and 20 chips

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Absolutely abysmal

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I love to pair and want it to do more

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Bit objectively scaling on two pair sucks

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Pairs and high card are unfortunately meta

sharp wagon
sharp wagon
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And bisiscle too

stark prairie
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Royal Guards - Uncommon
+24 mult every even hand, +56 chips on odd hands

Alphys - Rare
When you play a hand, every card after the first gain steel, polychrome, or a seal, and the first card gets debuffed until you beat a boss blind

Mettaton - Rare
When you play (rank) gain +32 chips on this joker

Muffet - Uncommon
Triple price of everything in shop, when you buy something, it gains an enhancement and this joker gains +8 mult (rerolls are normal price and dont count for the +8 mult)

Cat Dog - Uncommon
+36 mult, lose 6 mult every time you discard, +2 mult when you use a consumable, capped at 36 mult

So Sorry - Legendary
Whenever you buy or gain a card, planet, tarot card, or joker, enhance it

round silo
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are you caring at all about balancing these

narrow quartz
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all of these feel either too weak or too strong

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alphys and mettaton are insane

narrow quartz
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i take eternal to do lists all the time for good early econ

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for context

wooden kelp
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and whats so bad about a good ability? so long as you have some checks and balances, then your good

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ive seen much crazier abilities before. an econ joker with a fun gimmick that expires sounds fun.

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would it satisfy you if it was an uncommon?

narrow quartz
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its just kinda boring and outshines an existing joker

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and i dont think we need more basic jokers we have enough tbh

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and econ shouldnt be too good or it risks being rebate again

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as in too good to pass up and makes every other option look bad

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i want rebate nerfed

stark prairie
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I make ideas, but balance ideas are appreciated

indigo sun
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Ideas are nothing if they aren't good ideas

round silo
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wtf 😭

indigo sun
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Sorry im suffering badly from jetlag

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That was really rude

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Still quality over quantity

narrow quartz
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if youre making an economy joker base it off of faceless and golden joker not rebate for example

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and remember that for your scaling flat mults that they have serious competition

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ive seen a couple you made with very big requirements and then like very low mult gains

round silo
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yea comparing ideas to similar vanilla jokers could help you figure out strength

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like your mettaton vs wee, its not even close

short prawn
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||Gaster||
Legendary (Has a chance to appear when you sell or destroy Sans or Papyrus)
X17 Mult, reduce Hands to 1 at the start of each blind

narrow quartz
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thats just insta win

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x17 beats any ante 8 run since youre not losing by a degree that bad

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no this is obviously not well balanced

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sorry

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that condition makes it ungodly rare but still seems too op

stark prairie
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Mettaton Neo - Rare
If you play a enhanced card, +$3, if you play an unenhanced card, -$1

Ice Wolf - Common
+10 chips per blind beaten

short prawn
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Asgore
Rare
When you add a face card to your deck, +4 mult

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supposed to be a parallel to toriel lol

stark prairie
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Nah

Asgore - Rare
+80 mult, you cant discard

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Breaks your discard button like he breaks mercy

short prawn
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oooh

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also

Omega Flowey
Rare (Can appear when Flowey is sold)
If you have exactly 7 other Jokers, +60 Mult

Asriel
Rare (Can appear when Flowey is sold)
When obtained, destroy all other Jokers and Consumables. +200 Mult, +100 Chips

stark prairie
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Whoa man, im doing those soon

short prawn
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just giving ideas

stark prairie
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Aight ok pk

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Fire

sharp wagon
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mfw worst joker in the game

indigo sun
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Black deck antimstter synergy

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But yes rubbish

sharp wagon
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since u need 7 other jokerd

indigo sun
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Ah yes the other clause

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Still technically black deck antimatter synergy

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Absolutely barely playable though

sharp wagon
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i wanna make a mod with the most dogshit jokers i find

narrow quartz
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nearly impossible condition for 60 mult huh

indigo sun
stark prairie
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This is my take

Omega Flowey - Rare
When sold, rewind 2 antes, all jokers and upgrades purchased and obtained are undone (can only appear once)

This idea is prolly trash tbh

narrow quartz
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it also requires the game to same every round save in the background which might lag the game a bit

indigo sun
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Itd just have to store a lot of saves

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And thats no cool

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Also anke makes that go wild

round silo
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no fun to play with either, gotta track everything

indigo sun
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Exactly

narrow quartz
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the game usually has to keep only 1 save but this is like 7 saves which even if small seems ridiculous and testing the game for no apparant reason except one joker to function

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since what if you got the joker and wanna use it immediately