Oops! The game crashed:
main.lua:884: attempt to call global 'futil_' (a nil value)
A bad lovely patch has resulted in this crash.
Additional Context:
Balatro Version: 1.0.1o-FULL (best guess)
Modded Version: 1.0.0~BETA-1016c-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: Windows
Stack Traceback
(3) main chunk of file 'main.lua' at line 884
(4) global C function 'require'
(5) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x0490a130 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x04905fd8, gammacorrect:false, title:Balatro, externalstorage:false (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(6) global C function 'xpcall'
(7) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])