#Random Joker Ideas

1 messages · Page 1 of 1 (latest)

sullen mauve
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Assassin's Greed (Uncommon/8$)
When a card is destroyed, gain 5$.

Whiplash (Uncommon/6$)
At the end of round, gain 1$.
When you play your most played hand, increase this by 1$.

Folded Joker (Rare/6$)
+16 Chips.
At the end of every Boss Blind, double this Jokers Chips.
(Maxes out a 512 Chips)

Stinky Joker (Uncommon/7$)
Scoring Jokers adjacent to this have a 1/3 chance to retrigger.
-# Scoring Jokers, as in jokers that directly add Chips, Mult, or xMult to your score. Not stuff like retriggers or money.

More coming soon...

foggy solstice
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Folded is really good

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That’s 4000 chips if you get it at ante one and bring it to the end

sullen mauve
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Start at 8?

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I mean folded barely gives you anything even at 16 so it is still a liability

stable briar
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whiplash makes like 30 dollars a blind minimum

cloud topaz
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you can see where this is going

buoyant cliff
sly reef
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or like a tunover system

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like every thousand Chips, resets at double original starting point

buoyant cliff
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I think the concept is just fundamentally flawed

sullen mauve
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512 specifically

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Ill do some fixing then

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There I did the changes

stable briar
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new whiplash is way better rocket

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scaling econ is cool but its gotta be slower

modest jetty
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scaling econ works but it has to have a reasonable requirement

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rocket has basically 2 antes before its better than golden. and satellite and cloud nine require you to generally play differently

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whiplash is like insane even if you play a non spammable hand

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if you play pairs you have like 20 dollars a round in one anye

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and with straights that oneshot blinds you habe like a good amount really fast

sullen mauve
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Damn Im rusty on joker balance

cloud topaz
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all good

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you can always keep trying!