#Rubber Band (alternate idea)
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I liked the other one with the more interesting requirement of "last hand"
1 messages · Page 1 of 1 (latest)
Ratity: uncommon
Price: $5
Function: Gains +1 mult per card scored. Destroys itself if mult exceeds 50.
Destruction message: "SNAP!"
Reference: Pulling back a rubber band to store elastic potential energy in it. It can also break if you pull it too much, hence the destruction condition.
I liked the other one with the more interesting requirement of "last hand"