Edited Concept —
Name: Rubber Band
Ratity: uncommon
Price: $5
Function: +2 Mult per card scored. Gives mult at the final hand of the round. Resets after the blind is defeated.
Destroys itself if mult exceeds 45
Destruction message: "SNAP!"
"Currently {mult} Mult" is displayed under the joker.
Original Concept —
Name: Rubber Band
Ratity: uncommon
Price: $5
Function: This Joker gains +2 mult per card played. Adds 0.85x of its mult to score only at the last hand of the round. Resets after the blind is defeated.
If gained mult exceeds 45, This joker is destroyed.
Destruction message: "Broken!"
Has "Currently (85 * currentMult)/100 mult" displayed under the Joker
—
Original Reference: Pulling back a rubber band to store elastic potential energy in it. Some of it's energy is lost when released, hence the 0.85x modifier. It can also break if you pull it too much, hence the destruction condition.
-# Could become a part of a group of Jokers in the category of "toys" (which doesn't yet exist i know.)
I'm open to feedback and balancing!
> Credits:
Modification: "Resets after the blind is defeated"
— @eager bloom