#Another Take on Chess Jokers

1 messages · Page 1 of 1 (latest)

tame locust
#

The Pawn (common)
After 3 rounds, destroy itself and give an uncommon (70%) or rare (30%) tag
-# could be adjusted to directly give the joker? That would make it stronger on higher stakes but meh, it already has solid odds relatively speaking

The Knight (uncommon)
Create an additional random tag whenever a blind is skipped

The Bishop (uncommon)
2x mult if played hand only contains [dark/light] suits
-# dark defined by spades and clubs, light defined by hearts and diamonds

The Rook (uncommon)
+150 chips if [rank], [rank], and [rank] not held in hand
-# ranks are selected sorta like Idol but w/ inverted weighting — it picks from your deck but the fewer you have of a certain rank, the more likely it is to be selected

The Queen (rare)
Retrigger the last non-queen-card in played hand equal to triple the number of queens played
-# full/flush house joker albeit also strong for two pairs

The King (rare)
If played hand contains exactly 1 king, destroy a random card held in hand.
-# stronger deckfixing joker as it can be used multiple times a round with the offset of a lack of control nor other bonuses (like trading card)

if you’re curious about theming I’ll happily explain below

placid moon
#

queen feels complex and also very strong

#

9 retriggers with a full house? am i seeing this right?

tame locust
# placid moon 9 retriggers with a full house? am i seeing this right?

Oui, I took some time thinking about how to balance it and had the following thoughts

  1. twice per queen feels weak given that you’re only getting 1 more retrigger compared to sock for much more effort and more conditions
  2. it’s nearly as good as 2 uncommon retrigger jokers (like dusk + sock) for again more effort so that sorta seems fair
  3. in honesty I did also feel 9 was a bit high and between 9 and 6, 6 seemed like the worse option. Ideally I’d want to give it 7 or 8 but that requires fractional retriggers which uhm isn’t very nice
  4. maximum usage is relegated to full houses which are a pretty bad hand all around so I mean it’s not the craziest thing in the world no?
still fractal
#

Why does King just work for any hand

#

Oh wait

tame locust
#

It doesn’t?

#

Did I write poorly

still fractal
#

Change that to one scored King

#

That's better

tame locust
#

One scoring king maybe?

still fractal
#

Still not very interesting thematically or gameplay

tame locust
#

Fair

#

Thematically it was based around how in chess you can only ever have one king yet its only useful when you have other pieces on board — a lone king is going to be mated or leads to a draw

#

I had thoughts about themes related to checking (boss blind interactions) but eh fell through

still fractal
#

That's interesting

#

Somehow I didn't think about that

#

I think the gameplay aspect could use some work though

tame locust
still fractal
#

Sure

#

Sorry, I'll be back soon

sleek plinth
#

The bishop is to much like the tribe

#

And being a rarity lower

#

But I love the idea

#

Maybe each played card of light/dark (chosen at start) has its rank increased by 1 when played

sleek plinth
#

And the king should be 2.5x

still fractal
#

a considerably worse order because you have to play kings

still fractal
#

lemme think

#

lemme spitball some ideas

#

0.25x mult for every king triggered in played hand

#

if you play 4 kings its 2x mult

#

if you have sock or get a nice chad build going its more

#

maybe the number should be buffed

#

idk, not really thematic

#

*If last hand only has one King played, destroy all cards in hand. *

#

Eh. I have a feeling this is going to be too hard to trigger

#

unless of course this is a hc run

#

meh

#

i'd rather buff something else

#

Maybe if it gained scaling xmult for the number of cards destroyed

#

how does that sound?

#

Eh. Maybe that's two effects on one joker

#

A little op as well

#

I want to keep it as xmult

#

but not sure about the rest

#

i'd like to play with the last hand having some specific shit

#

If last hand played has only 1 King played, debuff all non-kings. +0.5XMult for every debuffed card.

#

How does that feel?

#

Maybe too niche

#

Once they're debuffed you can remove it with an enhancement I suppose

sleek plinth
#

So it should be in-between the two

#

Because it works for both

still fractal
#

Yeah that's true

#

I didn't even consider that actually

#

Wow

#

Ok that's considerably better than I thought

#

My bad 😭

sleek plinth
#

Lol all good

tame locust