The Pawn (common)
After 3 rounds, destroy itself and give an uncommon (70%) or rare (30%) tag
-# could be adjusted to directly give the joker? That would make it stronger on higher stakes but meh, it already has solid odds relatively speaking
The Knight (uncommon)
Create an additional random tag whenever a blind is skipped
The Bishop (uncommon)
2x mult if played hand only contains [dark/light] suits
-# dark defined by spades and clubs, light defined by hearts and diamonds
The Rook (uncommon)
+150 chips if [rank], [rank], and [rank] not held in hand
-# ranks are selected sorta like Idol but w/ inverted weighting — it picks from your deck but the fewer you have of a certain rank, the more likely it is to be selected
The Queen (rare)
Retrigger the last non-queen-card in played hand equal to triple the number of queens played
-# full/flush house joker albeit also strong for two pairs
The King (rare)
If played hand contains exactly 1 king, destroy a random card held in hand.
-# stronger deckfixing joker as it can be used multiple times a round with the offset of a lack of control nor other bonuses (like trading card)
if you’re curious about theming I’ll happily explain below