#Simul (Concepting)
1 messages · Page 1 of 1 (latest)
simul is latin for simultaneously (and more obviously is the root for that word)
Roses Hearts + Hearts 1 in 2 chance to give X1.1 Mult and retrigger this card Denominator doubles until this fails Golds Diamonds + Diamonds Add 1 dollar to the interest multiplier (reset when you cash out) Earths Spade + Spade This card gives ten times the chips Crowds Club + Club This card g...
remaining layer ones are:
heart+club
spade+diamond
added your stuff yay
heart+club is just polyamoury suit
oh and i guess the antisuits from combining with suitless/nil is also layer 1? but im guessing antisuits dont do anything extra they’re just the suit but opposite and do antiflushes
yeah
i mean there will be some suit unique jokers so i might make some antisuit ones
would an antiheart plus a diamond make an anticore or what
what about antiheart plus antidiamond would that make a regular core
oh yeah should probably pluralize my suits for consistency
serpents cores bones pearls
mm
Prism
guessing layer 2 is when we start getting combinations that make nothing as well
for a layer 1? thats a bit too strong
mmm
what if it was a minichad and only retriggered if it was the first scoring card
or something
i also feel like itd probably be good to start working on the mod with just layer 1
implement just layer 1 first
yeah
should roses have both xMult and retrigger?
yeah but the stones….
yeah
oh hmm should there be like
a suit changing tarot-esque card that chooses a suit from your hand
or should they be on average a special suit you only have 1 card of unless you dupe it
wait youd have a lot more if the suit merger is more common
its not gonna be soul rare lmao
yeah
ways to spread the suits would also be nice but only in heavy moderation
and i want a fused pack that can sometimes appear with like each layer being less likely to appear (but never 0)
oh speaking of which a suit that spreads itself would be a sick layer 2/3 suit
probably 3?
spade+diamond = buried money in animal crossing
yeah
Money tree
Moneytrees
or maybe just Trees
three of trees
try saying that five times fast
thats coming in the entropy compat where you flipside the consumable to make fusion ranks
no we just make up numbers
way way out of scope i said it mostly as a joke
ik
anyways what do trees do…
my gut feeling says an in-hand effect
i'll probably make flipsides though
yeah makes sense
held in hand
trees retrigger a random played card when held in hand?
hm im a bit tired i cant tell if thats a good idea or not i’ll probably cook up something tomorrow
mm
i feel like we could do better than a retrigger though
yeah
but i cant think if what
trees gain something and reset when played?
because trees grow….
growing steel card that grows after hands played while still in hand….
+1 chips for each hand played while held
resets when played (after scoring)
that'll be roses + trees
ah
maybe like +5 but this general idea
yeah that would be a tier 2
.5?
feels like itd make sense for fusion+fusion to be stronger than base+fusion
yeah i like that
oh wait im coming up with ideas like “does things when drawn in a pack/consumables used on it” but like.
what
yeah we can't have anything too wacky just yet
thats all the tier 1s except prism which im not too fond of though so you could start arting i guess
i could make it more interesting by retriggering the card next to it? like one time maybe
hm
wait doesnt earths powercreep trees
well i guess it doesn’t if its on a low card but still Hmm
i mean you can't have earths and trees at the same time lol
i more meant that earths is most of the time better
yeah that seems reasonable to be 5x
feels about the same power level as the rest of them
i might just put this in for now
Retrigger the card to the left one time
also including in hand effects lol
alright imma art ig
and probably not finish it bc i am tired
art!!!
feel free to change my names and stuff nothing has to be set in stone
cores especially im the least fond of those but i still like the bame
name
yeah that was literally the effect of a joker i was gonna make so lol
also changing the name cores as well
i like the name
i mean
pearls is just splash its fine if a suit does the same thing a joker does as well
ig yeah
especially the layer 1 ones
also for the heart+heart, spade+spade etc i'm using the hc colours for the comp suits as the lc colours (minus the grad)
funny
and the hc colors of them is even more high contrast
yes
oh speaking of grad at what layer do we start getting gradients and shit
trans flag suit
layer 3 honestly
though i would be fine with like multi-colour but not grad on layer 2
layer 5 is just lord english rapidly flashing rainbow pool balls
amazing
posting because i don't want discord to be stupid and hide the thread
i tried my best
what if we had a friends of jimbo for every single one
crowd of tens and jacks
should i make wild into an actual suit
probably not
at the very least i'll do some shenanigans with it regarding the suit combining
like if you combine a wild with another suit the results are random
any work on implementing consumable inside of the standard pack yet?
ive just been grinding out the art lol
though im already thinking about how im going to impl some of this
after im done crowds ill make a placeholder suit bc i want to start impl this
crowds and placeholders
had an idea i liked better for the mishmash art
i like the idea here but it kinda
doesnt look enough like a consumable
i'll probably do something to the bg
yeah thatd go a long way
okay i did this
also as a side note the consumable type badge will read "Playing Card?"
also this guy will have a pull button so it can go right into your consumable slots
@indigo sundial yo what name do i use to credit you (for the suit ideas)
is your username fine?
ight
ngl the placeholders are such a banger sprite and i don't want to waste them
making sure this doesn't disappear for me
also a bump but thats not why i posted that
yay
refined deck or something where it starts you with the doubled up suits (hearts+hearts), (clubs+clubs) etc
what downside would it have?
could alternatively see it just being “pick 4 random tier 1 suits to have” and being fun like erratic in being different every time
perhaps
actually i like it better like that lol
yeah
oh speaking of this menu what mod makes it scrollable/arranged in a different way so if you have too many suits it doesnt just put some of the buttons offscreen lmao
no idea
its so bad lol
YEAH 😭
oh design question
since we wont have every combo of suits make something at higher layers
what should mishmash do in that case?
i was thinking maybe random
but right now i have it showing 'none' for the combine
also i'll have suit alias thing
for every recipe its broken down into base suits and stored into the aliases
and if when you combine two suits and it doesn't have a recipe it will break down both of the suits and check the aliases
i guess? what would the spectral do though lol
feels like it might be out of scope and should be saved for after a bunch of suits are done, id save that for after an initial release or smth
i was thinking applying one of the higher tier suits
so i would need to save that
"When Day Breaks"
and the art is like the wild card smear
as the sun
hows implementing the rest of the suits going
all of the ones i have art for were finished today
i'm just chilling for a sec
(roses crowds and placeholders)
just making sure, you cant draw cards with those suits from standard packs or get them from stuff like sigil, right?
wait actually how should they work with that spectral
i mean you can right now but you won't be able to when i release it
i think they should be rarer
yeah i think either that or it can only choose one if you already have it in your deck
ohh thats a good one
the suit spawning in general being limited to ones in the deck
so you can get roses from standard if you have roses in the deck
paperback’s stars and crowns should be a good place to look at suit spawn requirements
or bunco fleurons/halberds
mm
i’d suggest doing serpents next btw because i like their effect the most they seem fun
yes
up to you on what they look like
how goes the suitening
im about to start lmfao
what are the face cards,,,,
is there a github link for the mod yet or is it too unfinished for that
havent done that yet but ill do it soon
i've certainly cooked... something
im technically working on this but im so slow
how are serpents going
okay i guess
i am terrible at suit art it turns out so i am continuing my strategy of mangling existing suit art
honestly i think itd be best to implement effects first and do art second
since you arent good at art
just have basic looking placeholders for now
haha thats what the placeholders were meant to be but i liked them too much
i mean i can use them for now
can you tell what suits i mangled for these? (ignore that queen is not symmetrical) just curious?
i meant just do like
scribble art that gets the rough idea of the suit
wooo!!!
show
hold on obs takes 2 million years
would probably also be fun to do a run with making a couple serpents and seeing how they play out
actually since this is a new laptop screen record might not be shit
they are using placeholders art rn
should i have a message pop up for each card?
probably not? just eaten is probably enough
oh an interaction to test: right now, how does it work if you play a hand with multiple serpents? it should be a net neutral as they take 1 chip from each other
hmm yeah
but should make sure it does that
oh another thing, i think in the description, “steals 1 chip” should have the 1 chip part highlighted blue
also pluralize steal to steals
yeah
lmao its net zero for >1 serpents in the hand but still subtracts from any other cards so its just bad for you
wait it doesnt add the values of the others to the two serpents? uh that doesnt seem right
it should still give each of the serpents the chips from the other three, they only steal 1 from each other
hmm
it should go
1 1 5 5 5
to
4 4 3 3 3
for example
weirdly it is +1 if its four serpents and something else
yeah that should be +1 to all four serpents and -4 to the something else
oh speaking of which
what are you doing if a card goes below 0
model of four serpents and something else:
A: +4 -3
B: +4 -3
C: +4 -3
D: +4 -3
X: -4
yeah that makes sense
A: +3 -2
B: +3 -2
C: +3 -2
X: -3
this should also happen for three serp and something else
A: +2 -1
B: +2 -1
X: -2
and two
yeah
so in all cases multiple serpents just cancel each other out
and they only eat the nonserpents
thats how it should be anyways
okay i think either that was a weird one off bug or i just didnt see the extra chips lmao
i know you need to patch for it so when score goes negative it doesn't go blank
thats just a thing
i can see three possible routes and im okay with all of them so i’ll leave it up to you:
-Option 1: let chip value go negative because its funny
-Option 2: cards get capped at 0 chips, serpents cant take beyond that
-Option 3: if a card goes below 0 chips it gets destroyed
quick update all of the layer 1s have impl i just need to bug test them
that is on hold though as dice a million update came out
okay theres literally only one suit i need to bug test haha
i mean maybe im keeping track in my head so i wouldnt be surprised if i missed some
which one?