#Salatro

1 messages · Page 1 of 1 (latest)

mighty oriole
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Still in development currently

Unfinished:
-Stakes
-Certain Decks
-Booster Packs
-Vouchers
-Boss Blinds
-Certain Jokers

mellow sequoia
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oh hell

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oml

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this is scratch balatro

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well that was something

lost nest
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coding this in scratch is a huge feat on its own and I'm looking forward to seeing the replica grow

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shame that like, all the good functions for drawing text are kinda suboptimal for anything that isn't a small project

mighty oriole
# mellow sequoia

I’m considering making Ceiling Joker an uncommon since it appears in like every run I’ve played by ante 3
probably due to the lower total amount of jokers, I’m planning on around 60-80 but my main priority is finishing the nightmare that is the booster pack system rn

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and skip tags

and boss blinds

and like a lot

mighty oriole
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Anything I can do by including the text in the costumes I will, with how pen works I have to re-render each individual letter each frame and it’s capped at ~150 text objects on screen at once due to scratch’s clone limit

quiet solstice
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This is really well made 🤑🤑
Something I'd like to see is the ability to reorder jokers and playing cards, need to optimize blueprint frfr

lost nest
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have you tried making the pen just update when scoring happens? Just curious

mighty oriole
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I made it so all the text that renders above uses clones, and all the text that renders below everything uses pen
This is so it uses less total clones. Clones are still needed since pen objects always go to the backmost layer behind all sprites. Most UI (Cards in deck, Joker slots) uses the pen system, while stuff like card descriptions uses the clone system. Essentially, as long as there's less than 100~ characters on a joker or card description, there shouldn't be problems.
Additionally, Turbowarp does have a system called Remove Various Limitations that removes the ~150 clone limit. I'd still like to avoid using this if possible, as I want the project to run without issue on Scratch itself.
-# Turbowarp is nice, but I don't get anything when people use it. Scratch, people can like and favorite, comment, I still get views even if people are signed out. I have no idea how much traffic is going to the turbowarp versions of my projects, so making something turbowarp-exclusive also means less people are going to see it.

fierce geyser
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is this still being work on?

mighty oriole
# fierce geyser is this still being work on?

the process of "re-creating X game on scratch" can be fun, but theres little to no payoff for it
if i find motivation or if the project gets some attention i might continue it, but right now theres no reason for me to

mighty oriole
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My initial inspiration was when I found a different scratch remake by notchisboss1000, https://scratch.mit.edu/projects/1045807136/, and I attempted to make my own version. took about a month and asked a few friends for help with assets.
Turns out theres another, more visually polished version of Balatro also on scratch by Quimexus, https://scratch.mit.edu/projects/986872932/, which is a lot more focused on re-creating its visual identity 1:1 rather than just its mechanics like mine (as mine also features custom jokers and features (albeit unfinished)).