Curse Challenge adds X number of random Curse Cards to the Deck that activate when drawn, X being the Curse Difficulty (ranges from 1 to 7, selected upon starting the Curse Challenge). Curse Cards cannot have editions/enhancements/seals or be destroyed.
Ace of Crosses
2 random cards in hand are debuffed. Activates on draw.
Two of Crosses
Lose $ equal to current number of Jokers. Activates on draw.
Three of Crosses
You cannot discard during this round. Activates on draw.
Four of Crosses
Increases the Chip Requirement by 25%. Activates on draw.
Five of Crosses
Decreases the Level of 1 random Hand. Activates on draw.
Six of Crosses
1 random Joker gets a Perishable Sticker. Activates on draw.
Seven of Crosses
1 in 2 chance that 1 random Joker gets a Rental Sticker. Activates on draw.
Eight of Crosses
Decreases hand size by 1. Activates on draw.
Nine of Crosses
1 in 4 chance to lose 1 Joker Slot. Activates on draw.
Ten of Crosses
Destroys 1 random card. Activates on draw.
Jack of Crosses
Your most played hand does not score during this round. Activates on draw.
Queen of Crosses
Sets Hands to 1 until the end of the round. Activates on draw.
King of Crosses
Sets Discards to 0 until the end of the round. Activates on draw.
Witch of Crosses
Has no Rank. 1 in 6 chance to create 1 random Curse Card. Activates on draw.