#Buff chips

1 messages · Page 1 of 1 (latest)

mighty mica
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usually 1mult=7.5 chips
4 mult=30

rework

1 mult12.5 chips
4 mult=50

foil up to +80

south dove
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but chips are like really good already

mighty mica
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they tend to fall off in the late game

south dove
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you cant win a run without chips as well as mult

mighty mica
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i know

south dove
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they dont need a buff

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also dont upvote yourself

mighty mica
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im not upvoting myself

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it’s to get an opinion

south dove
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well in ante 8 gameplay (endless doesnt matter for balance) chips are far from bad

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hell id say i look for chips more actively than im searching for mult

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theyre rarer and needed to score anywhere near a winning amount usually so they dont need a buff

distant drum
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imo average run goes: find +mult -> find xmult -> find chips

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chips are very much important in some way for the late part of a run

south dove
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theyre also important early

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id say xmult is last because your score will sucks if you dont have a source of chips

bright socket
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because i can tell you that they don't fall off later on in ante 8

unkempt forum
urban thunder
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Chips are there for quantity over quality for your score

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I think the quantity of the amount most jokers and effects give make them balanced enough

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Foil jokers being an unconditional +50 chips to your score can be pretty useful

mighty mica
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what’s the ratio in the balancing then for everyone who wants to nope me

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more chips more 💚money💚

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🧖🏻‍♂️🤷‍♂️🤑

knotty fulcrum
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My question is: Why do you think this is needed? Is this a suggestion "just because"?

south dove
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theres no consistent ratio

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we dont need one

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chips are good as is

mighty mica
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7.5 to 1

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comes from beans

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beleaguered it or both

bright socket
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?

knotty fulcrum
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Generally, 1 Mult is equivalent to about 7.5 chips

dire wedge
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Which is already pretty good

bright socket
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even 1 to 4 (which is the case of square joker) is good enough

dire wedge
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Where is the 1 to be compared to square