#Some joker ideas

1 messages · Page 1 of 1 (latest)

analog timber
#

Pandora's Box
Rare joker
Costs $7
After each Boss Blind, gain $15 but with a 1 in 15 chance to lose all money and destroy itself(chance increases by 2 in 15 each time).

Merchant
Common joker
Costs $5
When skiping a blind, enter the shop anyway.

KingSlayer
Uncommon joker
Costs $8
Against any blind, if hand played contains at least 3 kings, destroys them and this Jimbo to win the round.

Fairy
Common joker
Costs $6
This Jimbo gains +2 chips for each different suit in hand played.

Dragon
Uncommon joker
Costs $7
×1 mult for each different enhancement in played hand (max 5)

Enchantress
Uncommon joker
Costs 7$
When a luck card triggers, other played cards gain the lucky enhancement.

sage wind
#

pandora's box - feels worse than golden, because golden is $12 per ante

#

merchant is a ♻️

#

i dislike kingslayer cause its an auto win effect

#

fairy is ehh for me

#

idk how to feel about dragon either

#

enchantress is kinda busted

analog timber
analog timber
analog timber
analog timber
analog timber
analog timber
#

Ig my ideas were just bad

small light
sage wind
#

mhm

#

good idea but overtuned nums

small light
#

It also needs to be tweaked because playing no enhanced card would mean X0 Mult

#

I think Enchantress would be better as "When a Lucky Card triggers, convert a random card held in hand to Lucky Card"

small light
#

Like if your build's going to rely on an effect triggering or not triggering, there should be a way to improve your odds (outside of OA6)

#

For example, Bloodstone is RNG-dependent, but playing more hearts and using retrigger effects increases its likelihood of activating (same with 8 Ball, Business Card, etc.)

heady hearth
#

I love how it promotes build diversity

#

Might need to be rare but I really like it conceptually

sage wind
#

conceptually its nice

#

but i think 5x per hand is very strong

#

also i like that its not hc slop actually

small light
#

You could do HC Slop with it, so what if it only counted scoring cards

sage wind
#

see there we go

heady hearth
# sage wind but i think 5x per hand is very strong

I mean if you think about it, it’s a fair trade off.

You can get bonus, mult, and lucky cards easily played but then past that you’re picking between stone (limits hand types), glass (can break), steel (technically worse than holding in hand depending on +mult jokers), gold (wasted)

small light
sage wind
#

🐴

small light
#

It also has nice synergy with Driver's License, since you're usually spamming tarots for whatever enhancements you can get

heady hearth