#Suggestion: Wild cards can carry 1 additional enhancement

1 messages · Page 1 of 1 (latest)

sand turtle
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I haven’t seen this suggestion anywhere which makes me think it’s not a good one, but I’ll say it anyway: what if wild cards could stack 1 additional enhancement. making them just as viable in any flush build as the suit changing tarot cards. Currently, it’s this either or game you have to play, and usually it’s not really worth playing an unenhanced card past ante 4 maybe. So as it stands wild cards just help transition into a final deck, instead of being part of it. obviously it’s heavily dependent on the deck but this would go a long way in helping flush decks, which is how I think they’re intended to be used at least.

manic shore
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I don’t think it is a bad idea
I have seen other people rephrase this as “Wild cards should count as their own suit” which means u can stack other enhancements like u suggested

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fair void
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I don't think they should carry another enhancement

swift thunder
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the main problem that this idea has always had is that it doesnt really solve any of wild's actual issues

sand turtle
fair void
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I think the suit should be changed to something unique so that boss blinds can't disable the ability of the wild card

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To accompany this, we would need a new boss blind that debuffs wild cards

sharp latch
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Pillar debuffs previously played cards

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If your build relies on your wild cards, you'll either have to make more, or suffer the loss against the pillar

swift thunder
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honestly this suggestion might even make wilds WORSE due to it being harder to remove it