I will try and lay out most of the changes I would make as best I can. if there's anything else you wanna know then please ask me (i.e reasoning)
this is made under the pretense of Blue Stake Rework, we don't know what it will be just that it won't be -1 discard, so i'm treating it like blue stake just doesnt exist for the rebalancing.
Jokers
- Hiker -> +2 chips to the poker hand played for every card scored
- Seance -> Gives a spectral card after defeating the boss
- Showman -> increases the chance of finding cards you already have (as well as making it so they CAN appear, theyre also weighted more (2x?))
- Idol -> Rank specific
- Matador, idk. this one is just here because we know it WILL be reworked
- Sin jokers, buffed from +3 to +4
- Wily/Zany, costs $3 instead of $4 (very minor)
- Loyalty Card, x3 every 4 hands
- 8 ball, either 1/3 or making it that every 4 8's scored gives a tarot rather than 1/4
- Steel Joker, 0.2x -> 0.25x
- Space Joker, 1/4 -> 1/3
- Vampire, +0.1x -> +0.15x
- Fortune Teller, i dont actually know. its just... kinda shit imo
- Bloodstone, 1.5x -> 1.75x
- Onyx Agate, +7 -> +8, same vein as the sin jokers, was unnecessarily nerfed
- Flower Pot,, 4 unique suits -> 3 unique suits
- HTR, unsure :3
- Rough Gem, $1 -> 1/2 for $3
- Satellite, starts at $2 a round
- Bootstraps, +2 mult for every $5 -> +3 mult for every $5
- Hologram, +0.25x -> 0.2x
- Lucky Cat, 0.25x -> 0.2x
- Rebate, $5 -> $3
- Hanging Chad, now retriggers the first two cards once instead of the first card twice
- Misprint, you can no longer see the next card to be drawn from the collection, "misprint tech" now only works if you actually have the joker
Decks
- Nebula, remove the -1 consumable slot, so it's effect is just "start with Telescope"
- Black Deck, starts at ante 0