#Three joker ideas

1 messages · Page 1 of 1 (latest)

glass magnet
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"Aspirin" (uncommon)
-45% required score for this blind
+15% after each blind

"The spice" (rare/uncommon)
Contents of The emperor, the high priestess and judgement tarot cards are shown before using

(I'm not sure if this can coded into the game lol)

"Bidder" (common)
Increase the sell value by $2 of the joker at its left after each played hand
1 in 9 chance of self destruction

jolly arrow
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bidder sounds really bad

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idk what joker id directly compare it to but the temperance value is fragile. and its non immediate econ if youre gonna sell it after accumulation

glass magnet
jolly arrow
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sounds fine now

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not op which is fine

sterile panther
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I don't like Jokers that reduce the blind requirement because they're effectively the same as Xmult but less fun

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This one especially because it's basically Ramen but it dies way faster outside of your control

tight field
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The spice is neat though

weak inlet
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The spice feels way too specific and doesn’t really help much tbh

tight field
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id right it as creation effects show their next products before firing

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so The emperor, the high priestess, judgement, wrath, purple seal, Familiar, grim Incantation, The Soul, riff raff, Superposition, 8ball, Vagabond, Hallucination, Cartomancer and Certificate are all included