Github: https://github.com/cg-223/Joker-Loadouts
Allows you to set run-specific loadouts for your jokers. This is very useful for builds involving blueprint and brainstorm, as you can spend much less time moving them around.
As of right now the mod is fully functional, but lacks configuration (and feedback). Some or all features you see will likely change.
See attached video for usage. Of course, you are free to do whatever you want with the mod.
This mod should in no way give you any gameplay benefit. You cannot abuse loadouts during Amber Acorn for example. Let me know if it somehow affects gameplay in such a way (or in the case of any other bug or potential improvement, I would appreciate it a lot).
The idea behind this mod comes from @exotic turtle.
https://cdn.discordapp.com/attachments/1398003796419936397/1418396095607738478/joker_loadouts.mov