#Planetarium

1 messages · Page 1 of 1 (latest)

lone field
#

{Rare}
Planet cards no longer level up hands. When a planet card is used add its Chips and Mult to this joker instead.

glossy rivet
#

will this also take levels from stuff like space joker or burnt jokr

frosty fox
#

Neptune finally becomes a good planet, the joker seems a bit strong but it is a rare and it seems difficult to change the balance.

frosty fox
#

This would be the fastest mult scalar in game, not even mentioning the chips.

glossy rivet
#

true

frosty fox
#

Like it needs some creative nerf that doesn't make it overly complex

#

Maybe just rng honestly

#

When planet card is used, 2/3 chance to add its scaling to this instead

gilded mantle
#

Or add its chips or mult? (Like a 50/50 split)

#

Although I like just making it chance more

harsh palm
#

I think the nerf is already there with not being able to level up pokerhands. This can be quite bad for jokers like ancient jokers so won't need a nerf in my opinion.

silk thicket
#

isnt this just a very lame high card joker

#

the whole risk reward of higher scaling planets for stronger hands is them not being easy to spam

#

this makes it so high card can use the scaling of literally everything else and bypass having to get other jokers for your flat mult and chips

#

this rewards high card and pair spam which are already the best hands

#

this needs a nerf. maybe like it taking only a half of the planets value

#

or just not existing because lowkey we dont need another flat mult scaler for pairs

alpine perch
silk thicket
#

also yeah this seems balanced when youre in the endless base mult on score xmult train of thought but on higher stakes this just breaks the game

fading pasture
harsh palm
alpine perch
#

it usually isn't

grim pagoda
#

maybe if it was a legendary

fading pasture
#

So ur right, we gotta add 4 jokers to make 6 jokers (StM added) and 1 boss

#

Quite the downside for basically being a free win Joker

silk thicket
harsh palm
#

What about making it only store chips and therefore being an uncommon?

gilded mantle
#

If it only stored chips it would be more interesting as than planets would give no mult anywhere and thats cool

#

But itd still be a rare as it would grow faster than wee

grim pagoda
#

no mult planets is a pretty crazy tradeoff

#

i suppose if you get it after you've leveled up your hands significantly, it's good

gilded mantle
#

It still validates the hundreds of chips you can get in a single shop

serene gust
#

Seems fairly balanced as is

#

-# can't rlly see where the nopes are coming from

gilded mantle
#

Also it would encourage you to use other flat mult options

serene gust
#

Is it the chip bonus?

gilded mantle
serene gust
#

I mean

#

You still have to find it

#

And pay for it

#

Definitely a bit overtuned, but nothing madenning

gilded mantle
serene gust
#

Planet
-# even if it is three bucks

gilded mantle
#

Because planets are really easy to get

#

I mean look at red card

grim pagoda
#

what about red card?

serene gust
#

4-8 bucks for 3 mult

#

Twice a turn

gilded mantle
#

Red card is a common but like red card only gives you 3 mult for something that's more limited and doesn't help you

grim pagoda
#

which is why not many take red card

long citrus
#

i think the idea is kinda cool but like

#

this kinda op as shit

gilded mantle
#

And its concedered really good (because it is)

long citrus
#

eris spam highcard build 🤑🤑🤑🤑🤑

errant coyote
#

I originally thought this was just a worse constellation at first but this actually kinda allows the player to not care what hand type they pick to level up as ideally the one that gives the most will always be selected by default. And it won’t matter what hand is played as all your levels are combined into one

long citrus
#

but yeah like

#

really cool idea

#

how to balance it though?

#

i dunno

#

this makes HC runs like

#

way easier

#

because u get MAD scaling from planets

#

i have an idea that's like

#

super modded though

#

planet cards only affect everything higher

#

so like mercury levels up pair and above

#

jupiter levels up flush and above

#

etc etc

#

so it's like a big hand joker

errant coyote
#

Bruh

#

Pluto is basically a black hole at that point

#

Ain’t no way is that vanilla

#

Or balanced

long citrus
#

idk man

#

i wasn't thinking about level ups but rather add to the joker still

errant coyote
#

I have an idea actually

The joker scales by taking away a level of the played hand but adds the chips and Mult lost from the leave loss to the joker

long citrus
#

pluto adds +1 mult and +10 to everything still

alpine perch
lone field
#

Oh my god i just woke up and see 37 comments on my post

#

I was thinking about having the rng, like 1/3 chance would make it not so fast at scaling

lone field
#

This would work as well

serene gust
#

Actually

#

½ sounds really cool

#

Cuz instead of just failing

#

You level up a planet

#

But then since this joker encourages spamming planets you'll never use

#

It might be a miss (yet feel less bad since you still get something)

lone field
#

So remove the "Planet cards no longer level up hands." Text and make the second part a 1/2 chance to trigger?

I'm thinking either that or Gifty's idea of having it take away the level of the played hand, sort of "storing" it in the joker basically