#Planetarium
1 messages · Page 1 of 1 (latest)
will this also take levels from stuff like space joker or burnt jokr
Neptune finally becomes a good planet, the joker seems a bit strong but it is a rare and it seems difficult to change the balance.
Does it really need to be any stronger though?
This would be the fastest mult scalar in game, not even mentioning the chips.
true
Like it needs some creative nerf that doesn't make it overly complex
Maybe just rng honestly
When planet card is used, 2/3 chance to add its scaling to this instead
Or add its chips or mult? (Like a 50/50 split)
Although I like just making it chance more
I think the nerf is already there with not being able to level up pokerhands. This can be quite bad for jokers like ancient jokers so won't need a nerf in my opinion.
isnt this just a very lame high card joker
the whole risk reward of higher scaling planets for stronger hands is them not being easy to spam
this makes it so high card can use the scaling of literally everything else and bypass having to get other jokers for your flat mult and chips
this rewards high card and pair spam which are already the best hands
this needs a nerf. maybe like it taking only a half of the planets value
or just not existing because lowkey we dont need another flat mult scaler for pairs
upgrading an unconditional joker is almost always better
also yeah this seems balanced when youre in the endless base mult on score xmult train of thought but on higher stakes this just breaks the game
The only world this is worse than levels is for 1 finisher who debuffs a random Joker, and steel/baron
What about Photograph and any other joker that applies XMult before jokers activate. I do think that this can be quite of a downgrade for some builds so you'll need to build around it.
it usually isn't
maybe if it was a legendary
There are 4 on-score Xmults i can think of
So ur right, we gotta add 4 jokers to make 6 jokers (StM added) and 1 boss
Quite the downside for basically being a free win Joker
most gold stake runs rely on joker scoring with no on score xmult. this is a better scaling flat mult and chips then a lot of others and only 1 slot
What about making it only store chips and therefore being an uncommon?
If it only stored chips it would be more interesting as than planets would give no mult anywhere and thats cool
But itd still be a rare as it would grow faster than wee
no mult planets is a pretty crazy tradeoff
i suppose if you get it after you've leveled up your hands significantly, it's good
It still validates the hundreds of chips you can get in a single shop
Also it would encourage you to use other flat mult options
Is it the chip bonus?
A neptune is 4 mult and 40 chips and thats added to the card. All you would need to play is a high card to access insane that scaling
I mean
You still have to find it
And pay for it
Definitely a bit overtuned, but nothing madenning
The joker or the planet?
Planet
-# even if it is three bucks
what about red card?
Red card is a common but like red card only gives you 3 mult for something that's more limited and doesn't help you
which is why not many take red card
And its concedered really good (because it is)
eris spam highcard build 🤑🤑🤑🤑🤑
I originally thought this was just a worse constellation at first but this actually kinda allows the player to not care what hand type they pick to level up as ideally the one that gives the most will always be selected by default. And it won’t matter what hand is played as all your levels are combined into one
but yeah like
really cool idea
how to balance it though?
i dunno
this makes HC runs like
way easier
because u get MAD scaling from planets
i have an idea that's like
super modded though
planet cards only affect everything higher
so like mercury levels up pair and above
jupiter levels up flush and above
etc etc
so it's like a big hand joker
Bruh
Pluto is basically a black hole at that point
Ain’t no way is that vanilla
Or balanced
i mean like
idk man
i wasn't thinking about level ups but rather add to the joker still
I have an idea actually
The joker scales by taking away a level of the played hand but adds the chips and Mult lost from the leave loss to the joker
pluto adds +1 mult and +10 to everything still
this would be around the same amount of money for both mult and chips
Oh my god i just woke up and see 37 comments on my post
I was thinking about having the rng, like 1/3 chance would make it not so fast at scaling
Or this
This would work as well
Actually
½ sounds really cool
Cuz instead of just failing
You level up a planet
But then since this joker encourages spamming planets you'll never use
It might be a miss (yet feel less bad since you still get something)
So remove the "Planet cards no longer level up hands." Text and make the second part a 1/2 chance to trigger?
I'm thinking either that or Gifty's idea of having it take away the level of the played hand, sort of "storing" it in the joker basically