#Fat Joker

1 messages · Page 1 of 1 (latest)

heady crag
#

Fat joker
Cost: $6
Rarity: Uncommon
Unlock Condition: Buy Nacho Tong voucher (nacho = food)
Ability: 1/4 chance to destroy a held consumable, if it does, gain .5x mult.
Picture is for reference. It is from Fattv on YouTube in the video titled “Joker Kitchen: Crazy Hamburger”

dusky sphinx
#

when does it trigger

earnest pulsar
#

every frame

lusty mortar
lusty mortar
heady crag
lusty mortar
#

Its a good idea

heady crag
lusty mortar
#

Consumables are very common and we already have madness always destroying a joker

#

I think guaranteed will be fine

#

Maybe just the first consumable to give the player some control

heady crag
#

Ok. I just want it to not completely outshine some others, but guaranteed would hopefully be fine.

lusty mortar
#

From lucky cat to constellation

#

Hes a great scalar

heady crag
#

Thanks, I just saw this video today and thought of Balatro the second I saw it.

lusty mortar
#

I think of crazy diamond...

tame inlet
#

CRAZY HAMBORGER

native thunder
heady crag
heady crag
native thunder
#

Food jokers are just a community term not an actual thing in the game

heady crag
#

Fair

native thunder
#

It’s a group of jokers like the suit jokers

heady crag
#

Yeah, if you fully use some it could unlock it.

native thunder
#

I think the first unlock was better

heady crag
#

Both work, but the second one is funnier.

tight hedge
#

it could be called "gluttonous joker" or something

lusty mortar
#

Gourmand?

zealous thistle
zealous thistle
heady crag
zealous thistle
#

i could've sworn madness was rare

#

wow it's uncommon

solid forge
heady crag
#

Tbh, I was a little bit scared of that, but I would need a new thing for it to be more balanced.

lusty mortar
#

Id say sell value

rain root
#

Here if this is any better

#

“1 In 4 chance to destroy a random held consumable and gain 0.5X mult at the end of round”

native thunder
zealous thistle
#

i think 0.3x or smth is nice

#

feel like 0.25 is a little small

onyx breach
earnest pulsar
#

this is a little too rng for my liking icl

#

1 in 2 with x0.25 would be better imo

rain root
versed drum
#

Still need to establish when this has a chance to destroy consumables. Per hand played? Per Blind selected?

versed drum
#

Gotcha.