#Remove/increase The Naneinf barrier
1 messages · Page 1 of 1 (latest)
cant quite do that buddy
tell me you don't know what naneinf is without telling me you don't know what naneinf is
ermm ackthually discussion about modded content should be saved fo-
💥💥💥
who is "us"
The collective unit of suggestion users
ah
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Wait. 2^2,147,483,647 isn't the 32 bit ingeter, just 2,147,483,647 is. 2^2,147,483,647 is the 2,147,483,647 bit integer limit.
Yea ik but after the 2^
naneinf is something that exists due to coding limitations
it's not a scoring limit that thunk added it's just the language
It actually a pretty high limit when you look at it from the perspective of a casual player
the strats that surpass it are very niche
TRVTHNVKE
https://github.com/SpectralPack/Talisman
There. Very popular mod, maybe because of Ⓜ️ but it's just QOL
I don't think that's possible. Naneinf is a technical limitation, unless you make it loop back to 0, but that would make it unpredictable in super late game
ive seen videos with mods which remove the limit idk what you're talking about
I don't know much about coding but, I'm pretty sure every game has a ingeter bit limit. So you can make it a massive number but infinite is not possible. To my knowledge which isn't a lot
i think you're just wrong sorry
I am a lot, so no worry
It doesn't truly remove the limit afaik
Just raises it even further beyond current conventions
Hell maybe the limit is so far most PCs will crash before getting there
Bjt there is a processing limit somewhere
And i know that for a fact even with my limited coding experience
Wait so I'm not wrong?! I'm wrong about being wrong, what?
Yeah
You weren't wrong, the limit can't be removed
You can allow the integer flip/0 like you said, or raise it, but at some point there will be a technical limit to how much the software and/or hardware can handle. It's more a question of how high you can go before that point
I know that lots of games use 32 bit and we it get past that I will go negative. This game can't have that, be getting 2 billion is super easy especially on white stake. So it has 2^1024 or about 10^308. Using Talisman makes it go up to 10^1000^10 I believe, but I'm probably wrong on that. So the limit isn't intentional.
Thanks for clarifying and helping. I'm new to coding so I don't know much. God bless
To remove the limit, you'd need to overhaul the way the game stores numbers
Instead of storing numbers as numbers, you'd use tables that keep track of things like the numbers' mantissas and exponents in scientific notation
But then the game wouldn't be as compact