#Staircase (Rare)
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hmm
being rewarded for playing the game
but i guess going after a specific rank is annoying
although 1 hangman only gives 0.25 so hyperfocusing on this joker wouldn't be ideal, wasting half of a handman value
because then you would be destorying potential scaling cards
i like it though
Targets things like idol or ancient?
Last line, "rank increases upon activation"
the rank should just start at 2 or maybe the lowest card in your deck
I assume, as it's called stair case, it would increase by one
Can balala players read?
also i think it should be able to scale 0.5x if you manage to destroy multiple consecutive ranks (like both 2 and 3)
i dont actually know if this is how it works but i think that if hangman goes from left to right you should be able to scale twice by putting the 2 on the left
Would it matter the order of cards I'm hand
Yea that's what I was thinking
I feel like it’s a bit awkward seeing how hologram is an uncommon and scales much easier
But I love the idea
investing in the idea
the mult can be bumped up a little
This could be buffed maybe to 0.5
maybe 0.75 since it's the number glass joker uses
Okay that's approaching canio territory
But hologram makes your deck bad
But hologram, just scales fast. Compared to other stuff it's easy and quick to scale
It really doesn’t if you use it responsibly
Also in the current pair meta, adding random bs for it isn’t a problem
it's harder to scale overall
canio allows any of 3 ranks and scales twice with a hanged man
Couldn't you trigger this twice with a Hanged Man? I.e destroy a 2 and a 3
In that order specifically
Or would we consider destruction one phase that it can't interrupt to scale
what if instead of a 2 being a random card and it switches every time you destroy the required card
That’s what it does, it increases every time
i was assuming it counts as 1 phase
i don't know how it actually works internally but i designed this with the idea that you can destroy two consecutive ranks and have it scale twice
that's why im hesitant to give it more mult
.5 might be better then
i think its fine as is as you destroy cards and get a lot of mult
if you only destroy 8 required cards, thats x3 mult
and this doesn't need to be x3 right away
it scales with your build
16 hangedmans might be hard but you can use glass as scoring and to scale this