#Crazy 8 (Uncommon)
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very much so
the amount of deckfixing needing for this is insane for how little relative payoff it gives
Fair point
1 dollar is usually better than 1 mult and cloud 9 is 1 dollar per 9
For an Uncommon this is kinda weak
Would be fitting if it was +8 Mult per 8 in deck
32 mult on one card would be a strong Uncommon, but an Uncommon nonetheless
That.. feels overtuned
Completely different idea for the same theming: played 8s become wild
how the fluff is this modded ???
agreed
at most I can see maybe uh 3?
since this would in theory be stronger than erosion at 4
though idk
it's a smidge funky to balance given the existence of erosion
Erosion scales based on completely different circumstances though
And deck thinning is already an upside
kinda just copying cloud nine's homework
What about 4 mult per 8, 16 mult base uncommon +deckfixing.