#The Penny mod - babies' first balatro modding adventure
1 messages · Page 1 of 1 (latest)
this is the first ever balatro mod ive ever made
and i hope to make it REALLY big
but right now theres only four jokers
that being these four
What does Teto do
+2 hand size
ill probably add more if i lock in on pixel art
rn im banking on other sprites for my shit
My mod
doesnt yours add like 8
Yup
AND AMBASSATOR TETO?
Yes
i saw it when it had like 10k veiws\
the ambassator video
Oh that's what you meant
like the actual song
W
Ofc
what does teto spamton do
i wanted to add a spamton joker that is like misprint but with money
too advanced for me lowk
Mhm
i should make a rarity for hotline miami cards
Would be cool
when i add more
jake doesnt do nun
and i want the richard tarot card to destroy a card
since
tony
scales per destroyed card
Hell yeah
it took me 2 hours
HOURS
to code that
i just brute force jerry rigged and it works
At least you coded it
and i havent touched it since
there most definitley is a easier way to code this
it doesnt help that im really dumb and cant understand jack the github thing tells me
Looks good enough
smod
I assume this is detecting every deleting card
i think
idk if it works with jokers
let me see
wait no it probably doesnt since its remove_playing_card
Sick concept still
i wanted it to kill jokers at first but i settled
Sick
it would kill jokers that were criminals
Dagger
kinda yeah
Or madness
it would kill cards like burgaler and swashbuckler
and gain mult
should be Xmult since its hard to get those specifically
idk if i figure it out il lad it
Oh you want it to kill specific card
yur
Possible ofc
Cool concept
If you always need help go to the dev chat
If people are active and such
Have fun
the head is infact bashing
hes in
one thing that bugs me is tony doesnt go up for each card gone instead it only goes up when it detectes a a removal
I gotchu
Give me a second
calculate = function(self, card, context)
if context.remove_playing_cards then
local playing_card = 0
for _, removed_card in ipairs(context.removed) do
playing_card = playing_card + 1
end
if playing_card > 0 then
card.ability.extra.mult = card.ability.extra.mult + 2
return {
message = "Bloodlust!",
colour = G.C.RED,
}
end
end
if context.joker_main then
return {
mult = card.ability.extra.mult
}
end
end
}
Slap this on your joker
Oh wait hold up
There we go
Hope it works
Actually double hold up
calculate = function(self, card, context)
if context.remove_playing_cards then
local playing_card = 0
for _, removed_card in ipairs(context.removed) do
playing_card = playing_card + 1
end
if playing_card > 0 then
card.ability.extra.mult = card.ability.extra.mult + 2 * playing_card
return {
message = "Bloodlust!",
colour = G.C.RED,
}
end
end
if context.joker_main then
return {
mult = card.ability.extra.mult
}
end
end
}
This should do it
Magic
I LOVE WHEN MY CODE WORKS YAAAY
might have to nerf since you could just spam discard
have a really cool joker idea
the joker just lies
and changes you played hand
like you could play high card, but it swaps it to flush
or something
or a card that makes every hand
you play
a certan hand no matter what