#Earthquake (Rare)

1 messages · Page 1 of 1 (latest)

glossy garden
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5 rounds after gaining, destroy all stone cards, and for each stone card destroyed, gain a permanent 0.1x mult.

(Maybe should be chips? Or + mult?)

pale yacht
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How would it give mult if it’s already sold

glossy garden
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oh

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i forgot to add

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that part

woven lake
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What if it was like this instead:

Earthquake (Rare)
At end of round, destroy all Stone Cards held in hand and gain X0.1 Mult for each Stone Card destroyed
(Currently X1 Mult)

old belfry
woven lake
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To be honest, I don't like the idea of destroying all Stone Cards at once

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If you have a lot of Stone Cards, you probably have Stone Joker or something, and this kills Stone Joker

kind pond
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Ehhh, for a rare that relies on tarots, (a specific tarot that gives 1.) Standard packs, or two specific jokers (DNA/Marble) for fuel, X0.1 is too little

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Especially if it's only in hand

woven lake
kind pond
old belfry
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Maybe buff to rate to 0.15x

kind pond
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It scales as fast as constellation but stricter

old belfry
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The upshot though is nice deckfixing

woven lake
kind pond
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I still think X0.1 is too sad for a Rare

woven lake
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Fair honestly

kind pond
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0.15 feels wrong but id have to playtest before I'm confident to say go higher

woven lake
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X0.2 feels like it could be okay, since you have to be able to replenish your stone cards and actually be able to draw them before the end of the round, but idk for sure

kind pond
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Acc 0.2 is def fair

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Thats 5 stones to get X1

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Which, if you've fixed stones the entire run, could be crazy

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If you haven't? You can still realistically use this for fixing and/or Xmult