#throwback balancing
1 messages · Page 1 of 1 (latest)
+1.5x??
ye
Throwback is good as it is (considering beating Ante 8)
I skip one ante and get 3x mult, this is triple madness scaling
no but 1.5x is extreme
i think they mean X1 base, +X0.5 per
it doesnt seem so
thats the only way this could be at all reasonable
They say +1.5x mult though
Some?🤨
+1.5X is what they said, but that's just completely unreasonable
uh yeah
I'm trying to give some benefit of the doubt
Playing fair.
This is also a bingo space
Two maybe?
.
Throwback isn’t bad enough that it needs to be twice as strong
what do you think would be a good rebalancing
i think it could be interesting if throwback were retroactive
throwback is retroactive
is it? i guess im misremembering
0.35 I think
Funky number yes but allows skipping essentially an ante equal roughly an additional 1x
If skip tags were overall better then I could see throwback working, I don’t think it really needs a numbers change
fair
Maybe make it conditionally spawn if you already skipped too
Now that would be a great change
Actually I think it would be great for the wrong reasons
People would use it less because you have to skip, then wait for it in shop
Usually you see this joker and consider skipping
Not the other way around
I mean, a lot of the conditional jokers like golden ticket and glass joker would make me wanna build around them