#Five Nights at Balatro (A Fnaf x Balatro Mod)
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2 joker designs rn
had the idea for a while, so i've come up with ideas for many jokers (tried to work on it but too bad in coding to go far)
((and bad at art))
(here are the ideas i've made for the fnaf 1 cast, i really hope you'll get to go through the whole mod)
-Freddy: if first hand only has one card, destroy it and give +1 hand
-bonnie: give the mult of the rank of the first card
-chica: gain x0.5 mult for every comsumables (start at x1)
-foxy: for each retrigger, gain the card's rank in mult
-carl: +20 mult
-golden Freddy: each clic randomise the chances, x in 1000 to add 1987 mult
-endo-01: if hand played is one card, turn played card into steel
-phone guy: if the played hand is the first one, *3 chips
good Ideas, Im gonna add them to my list and see what I can do. Thank u!!!
No problems! I have many more, but i don't think giving like 60 ideas at a time isn't going to be overwhelming, so when you want you can ask me for more, or maybe just for a character or anything.
You can add all the Ideas u have here if u want:
filled every section with at least one idea! let me know if there's any problems
currently have filled joker ideas for all 4 first fnaf games
This seems promising
Hurhurhurhurhur
I wanna try helping
Are you tryna make it balanced or just enough to not be too broken?
for now i'm just trying to give each one something that can correspond to them, so i'm not really sure if they're balanced before tested
Ah i see
After I added enough Jokers and stuff I can send u Guys Here a Playtest for me to Balance stuff
Yay balancing
I know someone who is kinda good at balancing
Cant wait to playtest it
Do you plan on doing the cards for characters that show up the fan game ultra custom night, which includes charcaters only referenced once in any official form including books and non main series games?
as the one kinda dropping the ideas, for now i've tried to keep it in the mainline games, though i guess if asked i'll try to think of ideas for the books and fangames if asked to. of course despite being the only one to have written things yet, i don't have to think of it as a one person idea.
in short: idk, maybe if op wants i'll think of it i'm just thinking of concepts
it would be pretty cool seeing fangames too lol
then i guess i'll make room for some fangames and see if op takes the idea from the extra ideas
(though there's so many fangames it'll just probably double the joker count)
A fangame I would Really kinda Like to add is The Joy of creation. I think its the best Fan Game
But I think for now and for the Release I will only add fnaf character themself and add Fan Game character in Future Updates.
got it, i'll keep the fangames in the 'other' area. and only even continue it if i have ideas or i've finished giving ideas for the rest
Yea the Fan Games arent that important for now and I think the ideas for the Fan Game characters will be harder than for the normal characters
Prob
👁️ oh this looks very very interesting so far
Seeing as the doc is here, am I allowed to make any suggestions? (and maybe fix some of the grammar, the lack of capitalization is itching my nitpicky brain)
well, why not? you can try to make suggestions if you want, though there's not much to make suggestion off now, but go ahead. i keep track of the document at all time to avoid griefing, but any ideas are welcomed to be added
(and yeah, sorry for the lack of capitalization. I forget about it all the time so sorry if most of my ideas have the missing capitalization...)
Did a few edits to FNaF 1-SL, mainly grammatical corrections and making it all flow a bit better. Also added a few effects to cards that didn't have anything.
O my GOD i made so many typos
i've red through your changes, and couldn't help but have a bit of feedback concerning your changes.
-concerning the change about phantom foxy, i'd like to understand the inversion in the idea.
-as for phantom BB, the idea was that the card had a chance to be impossible to DRAW, not discard (so it makes sure to not remove the cards from the deck, similar with the JJ joker and making it so that glass cards couldn't break)
-making the freddles's editions being any makes them way more viable, though harder to collect so i guess it's rebalanced
-also plushtrap is now really op because there's no work around to balance it, and it becomes easier and easier to increase the hand size.
-for circus baby: i've seen many high card mult joker, and this one is a bit of a in-between, i've preferred the original idea but this idea is good nontheless. (the base idea was to link to the fact that she helped you if you followed her tips)
(i've haven't finished to read and released the message by mistake)
-also editions are things that also affects joker, in parallel to enhancements that can only apply to cards (i get the misunderstanding but anyway all three ideas are good)
-also william was supposed to be a legendary joker, so that change was a really big downgrade from the original idea, so it'd be better to have something else since that made him more of a rare/uncommon
after rereading phantom isn't that bad of a remake
- Phantom Foxy's change is sort of in reference to in FNaF 3, where he's at the 'end' of the office (i say the end because you're mostly using your cameras so thats probably more fit for the 'start')
- Changed plushtrap so that its destroyed if its above +5 hand size, so you need to balance how many cards you play. This could definitely still be edited though
- My idea for circus baby was in reference to the fact she was programmed to only scoop someone when there was one person in the room (eg, destroying a high card). Though I guess it'd make more sense if the hand was a single card instead of a high card.
- Didn't know William was a legendary, so I can try and edit it more to be worth it
since phantom foxy only appear on your left, i've thought that the first phantom card would be more suiting
the other two changes you've stated are good, and i'll let you remake william again
so this is the first playtest from my Mod, it only contains a few joker and Deck Skins for every suit (please select the deck skins if u play the Mod, it needs to be played with it) I hope it works 😅
I'm sure it'll work better than mine. After i started to work on the fnaf 1 cast i didn't stop crashing on the foxy, so i'm sure if you didn't make any hard joker there won't be much problems
There is one hard one that didnt worked right but i Just took it Out of the Playtest xD
playtest is a bit buggy, its only playable without smoothing rn
for now wasn't able to launch the mod
had 1 problem with the mod, make sure that the names in folder 1x and 2x are the same, otherwise the game just crash because they can't switch to the other one when needed (fixed it on my part so i can try the mod)
here we have a problem in textures, maybe with the 2x one again?
yea I need to fix that already saw that theres a problem with it
tested the nightmarionne bloodstone and a few jokers, so far everything's working as intended
jokers works as intended from what i've seen. just need to work the textures, but for now it's fine
(though the nightmare joker feels really underpowered)
the fixed playtest, it should be enjoyable now
the cards are really cool to play with
😄
one thing: for nightmare delights, maybe make it only activeable once per round, right now it feels rather underpowered
I will let him there for now, that Joker Isnt fully finished
all 153 jokers (not counting your 2) have received a description (not counting jokers who are fully in other)
Is my boi michael in there?
michael: after destroying 3 jokers (0/3), create a negative soul card
(concept, may not end up like that)
a small glitch in the deck showcase
thanks, gonna fix it soon
All ideas in the documents have recieved concepts, except for everything in the 'other' section
(also since i've thought about this mod before i did programmed a few jokers (fnaf 1 up to chica, and the mediocre melodies), though i did it based on other codes, so i don't know whether i can share it or not since i just copied)
u can send me the files private and I look over it
also I will put u in the credits of the Mod cause u helped so much, so only if u want to be in the credits
sure, since i've helped on the mod it'd be normal i'd appear in the credits. also billiam did also put in a few ideas and names, so maybe they could also be put in the credits
Yea ofc, i Just want to make Sure that u both want to be in the Credits

how's the mod going? i know i've been adding ideas noon-stop, but i could also try to help making some jokers if you want.
Its going good for now, i took a lil Break but Im Back on it
alright. but if you want, i could try to work on a few jokers to remove a bit of the load i've endlessly supplied
(also there's a few jokers that rely on something that could be hard to code, so if you don't want to work on it i could try to rework them.)
i've started to help with a few things, even so it's kinda just recoding, but i've decided to put on the document what i've finished.
for now i consider trying to code at least one of each category, before fully going progressively in the list. so far i've done boss blind and voucher. (i can resend the files whenever if you want)
just send them In DM and I will see
back after a while, and i've finished all of the fnaf 1 cast! also made the first retrogame and fixed the boss blind
is there a finished file link or anything like that yet?