#Necromancer

15 messages · Page 1 of 1 (latest)

pliant kestrel
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Necromancer, Rare
"The next (3-4) times a joker is sold, create a random negative common joker. When this hits 0 or is sold, destroys self and all owned negative jokers."

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Allows you to give up a permanent joker slot, and temporary ones needed for selling, to gain additional negative firepower

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At 4, you could effectively get 3 additional jokers.

Rn i feel it's a bit undertuned, but I'm unsure if I should make it Uncommon OR Keep it a rare, but remove the "Common" part for 2 completely random negatives

vast bone
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Stolen from cryptid ✋🥺🤚

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Defo keep it rare and keep it common

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Idk how to feel about this though

pallid lintel
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Do we really need a joker that guarantees negatives for you without any penalties?

pliant kestrel
pliant kestrel
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especially if it's not controllable negative application

pallid lintel
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We don’t even have a joker in the base game that spawns jokers with an edition at all bruh, editions are supposed to be elusive

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I mean that’s how I see editions at least. You can’t really expect the game to spoonfeed them to you unless you chance the wheel or risk the hex/ecto.

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Or chance the skip tags

pliant kestrel
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I can agree with the sentiment of it deserving a much riskier approach, and see why this idea falls flat to be clear

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But to say they're "meant to be elusive" I kinda disagree with, they're strong and therefore not spoonfed; but they're a commonplace in most runs i play, whether it be in the form of cards from packs or my jokers