#Necromancer
15 messages · Page 1 of 1 (latest)
Allows you to give up a permanent joker slot, and temporary ones needed for selling, to gain additional negative firepower
At 4, you could effectively get 3 additional jokers.
Rn i feel it's a bit undertuned, but I'm unsure if I should make it Uncommon OR Keep it a rare, but remove the "Common" part for 2 completely random negatives
Stolen from cryptid ✋🥺🤚
Defo keep it rare and keep it common
Idk how to feel about this though
Do we really need a joker that guarantees negatives for you without any penalties?
What?
We don't need one, but there's nothing inherently wrong with the idea of one LOL
especially if it's not controllable negative application
We don’t even have a joker in the base game that spawns jokers with an edition at all bruh, editions are supposed to be elusive
I mean that’s how I see editions at least. You can’t really expect the game to spoonfeed them to you unless you chance the wheel or risk the hex/ecto.
Or chance the skip tags
I can agree with the sentiment of it deserving a much riskier approach, and see why this idea falls flat to be clear
But to say they're "meant to be elusive" I kinda disagree with, they're strong and therefore not spoonfed; but they're a commonplace in most runs i play, whether it be in the form of cards from packs or my jokers